Really? I was under the impression that training the whole network with gradient decent was impossible, because the propagated error becomes infinitesimally small. In fact, I thought that training layers individually was the insight that made DNNs possible.
Do you have a link about how they managed to train the whole network?
I was under the impression that training the whole network with gradient decent was impossible, because the propagated error becomes infinitesimally small.
If you do it naively, yes. But researches figured out how to attack that problem from multiple angles: from the choice of the non-linear activation function, to specifics of the optimization algorithm, to the random distribution used to sample the initial weights.
Do you have a link about how they managed to train the whole network?
The batch normalization paper cited above is one example of that.
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This seems like an impressive first step towards AGI. The games, like 'pong' and 'space invaders' are perhaps not the most cerebral games, but given that deep blue can only play chess, this is far more impressive IMO. They didn't even need to adjust hyperparameters between games.
I'd also like to see whether they can train a network that plays the same game on different maps without re-training, which seems a lot harder.