I'm not sure what you mean. Could you give an example?
Say M(u-v) suggests killing all humans so that it can make more paperclips. u is the value of a paperclip and v is the value of a human life. M(εu+v) might accept it if εΔu > -Δv, so it seems to me at the end it all depends on the relative value we assign to paperclips and human lives, which seems to be the real problem.
A putative new idea for AI control; index here.
This is a potential design for a safe-ish satisficer, based on the ideas presented here. The two key ideas are that a satisficer S(u) with utility u:
So satisficer make poor allies and weak enemies.
The design, the designer and the verifier
Let M(u-v) be an agent that maximises u and minimises v. Let's assume that M(u-v) is currently unaware as to what u and v are (though it knows that the upper bound of u is easy to approach). It can interact with the outside environment in one way only: by creating a satisficer S(). S() will then be fed u to become S(u).
However, the design for S(u) will first be sent to M(εu+v), for some unknown small ε. Note that M(εu+v) is a v-maximiser, so it disagrees with M(u-v) except for u. M(εu+v) is a (hypothetical) agent that will be (counterfactually) released at some unspecified later date. Currently, it will be fed the whole reasoning history of M(u+v), and will make a single decision only: where S(u) is to be built or not.
So it seems that S(u) must;
For the moment, this does seems like it would produce a successful satisficer...