Interesting, never played it. What's the typical structure of dominant alliances?
Basically it's weakly hierarchical -- you can't really compel anyone to do anything, but you can set up a system of incentives to persuade people to do what you want. Don't think there's much egalitarianism because a corp needs to function effectively and direct democracy does not scale.
This thread is intended to provide a space for 'crazy' ideas. Ideas that spontaneously come to mind (and feel great), ideas you long wanted to tell but never found the place and time for and also for ideas you think should be obvious and simple - but nobody ever mentions them.
This thread itself is such an idea. Or rather the tangent of such an idea which I post below as a seed for this thread.
Rules for this thread:
If this should become a regular thread I suggest the following :