I'm in.
adjusting for stabbyness in potential future games is okay
I thought this was 'metagaming' and generally looked down on?
It wouldn't be in any way against the rules, but depending on how it is executed, it may be looked down on.
"Last game Sherincall stabbed everyone every chance he had. I'm not trusting him." would be pretty valid, the person obviously isn't trustworthy.
"Last game I trusted Sherincall and left all my centers open, and he stabbed me and soloed" would mean that you didn't properly understand the game - We are all playing to win, and everyone should choose to win if the option is available.
"Last game Sherincall stabbed me, so now I'm ju...
Related: Diplomacy as a Game Theory Laboratory by Yvain.
I've been floating this idea around for a while, and there was enough interest to organize it.
Diplomacy is a board game of making and breaking alliances. It is a semi-iterative prisoner's dilemma with 7 prisoners. The rules are very simple, there is no luck factor and any tactical tricks can be learned quickly. You play as one of the great powers in pre-WW1 Europe, and your goal is to dominate over half of the board. To do this, you must negotiate alliances with the other players, and then stab them at the most opportune moment. But beware, if you are too stabby, no one will trust you. And if you are too trusting, you will get stabbed yourself.
If you have never played the game, don't worry. It is really quick to pick up. I explain the rules in detail here.
The game will (most likely) be played at webdiplomacy.net. You need an account, which requires a valid email. To play the game, you will need to spend at least 10 minutes every phase (3 days) to enter your orders. In the meantime, you will be negotiating with other players. That takes as much as you want it to, but I recommend setting away at least 30 minutes per day (in 5-minute quantums). A game usually lasts about 10 in-game years, which comes down to 30-something phases (60-90 days). A phase can progress early if everyone agrees. Likewise, the game can be paused indefinitely if everyone agrees (e.g. if a player will not have Internet access).
Joining a game is Serious Business, as missing a deadline can spoil it for the other 6 players. Please apply iff:
If you still wish to play, please sign up in the comments. Please specify the earliest time it would suit you for the game to start. If we somehow get more than 7 players, we'll discuss our options (play a variant with more players, multiple games, etc).
See also: First game of LW Diplomacy
Well, the interest is there, so I've set up two games.
Game 1: http://webdiplomacy.net/board.php?gameID=164863 (started!)
Game 2: http://webdiplomacy.net/board.php?gameID=164912 (started! First phase will be extended to end on the 4th of August)
Password: clippy
Please note a couple important rules of the webdiplomacy.net website: