Once upon a time, in a dark, cruel world – maybe a world darker and crueller than it is – there lived a woman who wanted a piece of the action. Her name was Capsella Medik, but we remember her as Donna Capsella. This is an anecdote from her youth, told by a man who lived to tell it.

...you've got to understand, Donna started small. Real small. No money, no allies, no kin, and her wiles were – as feminine as they are. Still, she was ambitious, even then, and she had to look the part.

Girl had a way with people. Here's how it went.

One night, she rents a room – one table, five chairs – and two armed bodies, and sets up a date with four men at once – Mr. Burr, Mr. Sapp, Mr. Ast and Mr. Oriss, who've never seen her before. All are single, thirty-ish white collars. One look at the guns, and they're no trouble at all.

On the table, there's a heap: a coloured picture, a box of beads, another box (empty), four stacks of paper, four pens, a calculator and a sealed envelope.

'So,' says Donna. 'I need a manager. A clever man who'd keep my bank happy while I am...abroad. I offer you to play a game – just one game – and the winner is going to sign these papers. You leave hired, or not at all.'

The game was based on Mendel's Laws – can you imagine? The police never stood a chance against her... She had it printed out – a kind of cheat-sheet. It's like, if you have some biological feature, it's either what your genes say, or you helped Nature along the way; and the exact – wording – can be different, so you have blue eyes or brown eyes. The wording is what they call allele. Some alleles, dominant, shout louder than others, recessive, so you'll have at most two copies of each gene (hopefully), but only one will ever be heard on the outside.

(It's not quite that simple, but we didn't protest. Guns, you know.)

So there was a picture of a plant whose leaves came in four shapes (made by two genes with two alleles each):

leaves

From left to right: simplex, rhomboidea, heteris and tenuis. Simplex had only recessive alleles, aabb. Rhomboidea and tenuis each had only one pair of recessive alleles – aaB? and A?bb. But heteris, that one was a puzzler: A?B?.

'Okay,' Donna waves her hand over the heap on the table. 'Here are the rules. You will see two parent plants, and then you will see their offspring – one at a time.' She shows us the box with the beads. 'Forty-eight kids total.' She begins putting some of the beads into the empty box, but we don't see which ones. 'The colours are like in the picture. You have to guess as much about the parents and the kids as you can as I go along. All betting stops when the last kid pops out. Guess wrong, even partially wrong, you lose a point, guess right, earn one. Screw around, you're out of the game. The one with the most points wins.'

'Uh,' mumbles Oriss. 'Can we, maybe, say we're not totally sure – ?..'

She smiles, and oh, those teeth. 'Yeah. Use your Bayes.'

And just like that, Oriss reaches to his stack of paper, ready to slog through all the calculations. (Oriss likes to go ahead and gamble based on some math, even if it's not rock solid yet.)

'Er,' tries Sapp. 'Do we have to share our guesses?'

'No, the others will only know that you earned or lost a point.'

And Sapp picks up his pen, but with a little frown. (He doesn't share much, does Sapp.)

'Um,' Ast breaks in. 'In a single round, do we guess simultaneously, or in some order?'

'Simultaneously. You write it down and give it to me.'

And Ast slumps down in his seat, sweating, and eyes the calculator. (Ast prefers to go where others lead, though he can change his mind lightning-fast.)

'Well,' Burr shrugs. 'I'll just follow rough heuristics, and we'll see how it goes.'

'Such as?' asks Donna, cocking her head to the side.

'As soon as there's a simplex kid, it all comes down to pure arithmetic, since we'll know both parents have at least one recessive allele for each of the genes. If both parents are heteris – and they will be, I see it in your eyes! – then the probability of at least one of them having at least one recessive allele is higher than the probability of neither having any. I can delay making guesses for a time and just learn what score the others get for theirs, since they're pretty easy to reverse-engineer – '

'What!' say Ast, Sapp and Oriss together.

'You won't get points fast enough,' Donna points out. 'You will lose.'

'I might lose. And you will hire me anyway. You need a clever man to keep your bank happy.'

Donna purses her lips.

'You haven't told anything of value, anything the others didn't know.'

'But of course,' Burr says humbly, and even the armed bodies scowl.

'You're only clever when you have someone to mooch off. I won't hire you alone.'

'Deal.'

'Mind, I won't pick you if you lose too badly.'

Burr leers at her, and she swears under her breath.

'Enough,' says Donna and puts down two red beads – the parents – on the table.

We take our pens. She reaches out into the box of offspring.

The first bead is red.

And the second one is red.

And the third one is red.

...I tell you, it was the longest evening in my life.

 


So, what are your Fermi estimates for the numbers of points Mr. Burr, Mr. Sapp, Mr. Ast and Mr. Oriss each earned? And who was selected as a manager, or co-managers? And how many people left the room?

(I apologise - the follow-up won't be for a while.)

New Comment
4 comments, sorted by Click to highlight new comments since: Today at 9:34 PM

They all left the room, because the winner convinced her that there was literally no reason for her to kill the other three, and some good reasons not to, regardless who's picked.

Anyway, the picture link is broken.

Also, it's pretty obvious what Oriss would do, but it's not clear what Ast or Sapp would do.

[-][anonymous]9y00

Fixed the image (I hope).

They all left the room, but not because the winner convinced her of anything. Ast calculated his own guesses thoroughly, but he had no clear idea on what others' would risk putting forth for evaluation, and this made him reluctant to state his predictions. Sapp didn't like letting others' benefit from his work, so while he were more willing to offer guesses, he preferred to accumulate some amount of data, so that others wouldn't easily learn what exactly he used as evidence. Lastly, Oriss did stick his head out every time, but he did not want to lose too much points at once (and be totally transparent), so he did not make more than two predictions at once.

OK, so guessing anything at all is optional. And I'm not sure how to score things like 'the child is not AaBB', which is a guess, but not very specific. And your guess on the parents - do you score that again after every child? If you get it wrong, are you allowed to guess something else and get it right later on?

Aside from that, given all that you've said, it seems like it's going to be really hard to get any useful information from watching anyone else's score - you need to model their decision process for which things to guess, in order for their score to tell you anything at all, and those are underspecified.

Also, even Oriss can hide his predictions even better if he makes more than two at once. If, say, he holds off on one for a turn and bundles it with another (I'm assuming that delaying doesn't help - do you get to 'guess' the same thing more than once so there's a reason to make your parental guesses explicit early?).

[-][anonymous]9y00

I'll try to rewrite it in a sufficiently specified way (right now I don't have an idea how). They can't make totally unclear predictions, or Burr is not going to collect enough points. Oriss is going to lose points after the third round. Burr will try to 'screw around', guessing that one parent is AaBb, and will not get or lose any points for it, although he will stay in the game.