Why not? Supposing roystngr to be correct, it's useful information for any reader that if they want to find game-theoretic discussions of related ideas they might want to look for "Chicken" rather than for "Prisoner's Dilemma". Supposing him to be incorrect, other readers might be as well able to correct him as Gram_Stone. Supposing him to be correct, other readers may be able to confirm that, which might be helpful to Gram_Stone.
I think roystngr is correct that the 2x2 matrix here is quite different from that for the PD, and somewhat resembles that of Chicken. It's not quite Chicken because a cooperating player is indifferent between cooperation and defection by the other player, whereas in Chicken a swerving player prefers the other player also to swerve (less loss of face).
Chicken famously has a counterintuitive property similar to the one described here: if you play Chicken with God, then God loses. (You commit to not swerving; God sees this and knows you will not swerve, and therefore must swerve.) I've always thought the obvious conclusion is that if there is a God then he doesn't play Chicken (and if you try to get him to, he refuses or changes the game or the payoff) -- but of course, as pointed out here, the same issue arises with someone who's merely very good at making predictions and doesn't have the other superpowers traditionally ascribed to God, and might therefore actually have nothing better to do than play.
Why not? Supposing roystngr to be correct, it's useful information for any reader that if they want to find game-theoretic discussions of related ideas they might want to look for "Chicken" rather than for "Prisoner's Dilemma". Supposing him to be incorrect, other readers might be as well able to correct him as Gram_Stone. Supposing him to be correct, other readers may be able to confirm that, which might be helpful to Gram_Stone.
It's not, as you observe, actually chicken, although it's more closely related to chicken than to the pri...
I don't know enough math and I don't know if this is important, but in the hopes that it helps someone figure something out that they otherwise might not, I'm posting it.
In Soares & Fallenstein (2015), the authors describe the following problem:
More precisely: two agents A and B must choose integers m and n with 0 ≤ m, n ≤ 10, and if m + n ≤ 10, then A receives a payoff of m dollars and B receives a payoff of n dollars, and if m + n > 10, then each agent receives a payoff of zero dollars. B has perfect predictive accuracy and A knows that B has perfect predictive accuracy.
Consider a variant of the aforementioned decision problem in which the same two agents A and B must choose integers m and n with 0 ≤ m, n ≤ 3; if m + n ≤ 3, then {A, B} receives a payoff of {m, n} dollars; if m + n > 3, then {A, B} receives a payoff of zero dollars. This variant is similar to a variant of the Prisoner's Dilemma with a slightly modified payoff matrix:
Likewise, A reasons as follows:
And B:
I figure it's good to have multiple takes on a problem if possible, and that this particular take might be especially valuable, what with all of the attention that seems to get put on the Prisoner's Dilemma and its variants.