Video games with procedural generation of the game universe have existed since forever, what's new here?
At least there was an interesting part reminiscent of Eliezer's Universal Fire:
Eliezer:
...Matches catch fire because of phosphorus - "safety matches" have phosphorus on the ignition strip; strike-anywhere matches have phosphorus in the match heads. Phosphorus is highly reactive; pure phosphorus glows in the dark and may spontaneously combust. (Henning Brand, who purified phosphorus in 1669, announced that he had discovered Elemental Fire.) Phosphorus is thus also well-suited to its role in adenosine triphosphate, ATP, your body's chief method o
"In one sense, because of the game’s procedural design, the entire universe exists at the moment of its creation. In another sense, because the game only renders a player’s immediate surroundings, nothing exists unless there is a human there to witness it."
"Through the use of procedural generation, No Man’s Sky ensures that each planet will be a surprise, even to the programmers. Every creature, AI-guided alien spacecraft, or landscape is a pseudo-random product of the computer program itself. The universe is essentially as unknown to the people who made it as it is to the people who play in it—and ultimately, it is destined to remain that way."
More at:
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/