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Gunnar_Zarncke comments on LINK: Videogame with a very detailed simulated universe - Less Wrong Discussion

1 Post author: polymathwannabe 19 February 2016 03:04AM

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Comment author: Gunnar_Zarncke 19 February 2016 12:42:12PM 2 points [-]

Artificial storytelling has some promising directions for games and there may be some reasons to think that this can have benefit value aligned AI research.

we argue that the traditional goal of AI in games—to win the game—is not the only, nor the most interesting goal. An alternative goal for game AI is to make the human player’s play experience “better.”

-- Beyond Adversarial: The Case for Game AI as Storytelling

Also Storytelling may be the secret to creating ethical artificial intelligence but alas storytelling is hard.

Comment author: Lumifer 19 February 2016 03:37:54PM 3 points [-]

the traditional goal of AI in games—to win the game

That's just not true. The traditional goal of AI in games is to lose in an interesting way after forcing the player to spend some effort.

Comment author: Vaniver 19 February 2016 04:54:46PM 3 points [-]

This calls to mind someone's mod to a Total War game to improve the AI, where a user complained that Portugal had invaded Ireland to seize some territory for itself, instead of leaving it there for England to eventually take. "But if the AI doesn't do that," the modder asked, "how is it going to win?"

Comment author: OrphanWilde 19 February 2016 06:43:04PM 0 points [-]

I prefer different rules. The AI tries as hard as it can to beat me while I have an unfair advantage.

Sort of the reverse of the typical situation.

Comment author: Lumifer 19 February 2016 07:40:51PM 1 point [-]

I prefer different rules.

In which situation does this preference come into play?

Comment author: OrphanWilde 19 February 2016 08:56:39PM 1 point [-]

Dwarf Fortress is a great example, of the "The AI only has to win once" variety.

It largely determines which games I play, and for those I want to play which don't adhere to my preferred rules, I modify until they do. (It's much less satisfying than when the game is designed for it, granted.)

Comment author: Lumifer 19 February 2016 09:21:58PM *  1 point [-]

I don't know if I'd characterise Dwarf Fortress as a game where "the AI tries as hard as it can to beat me". As far as I understand, the AI for mobs (and dwarves) in the game is pretty rudimentary, not much more than pathfinding -- it's just that the rules of the game (= physics of the simulation) are very unforgiving.

It looks to me to be similar to taking a small open boat across the Atlantic -- can be done, but any mistake or just bad luck can have dire consequences. And yet this is not the case when something tries to beat you, there is no malicious agent involved.

What other games you play that you think offer further examples?