I'm quite interested in how many of the methods employed in this AI can be applied to more general strategic problems.
From talking to a friend who did quite a bit of work in machine composition, he was of the opinion that tools for handling strategy tasks like go would also apply strongly to many design tasks like composing good music.
I think Deep Mind did focus on building this engine because they belief the methods they develop while doing it could potentially be transfered to other tasks.
There have been a couple of brief discussions of this in the Open Thread, but it seems likely to generate more so here's a place for it.
The original paper in Nature about AlphaGo.
Google Asia Pacific blog, where results will be posted. DeepMind's YouTube channel, where the games are being live-streamed.
Discussion on Hacker News after AlphaGo's win of the first game.