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Lumifer comments on After Go, what games should be next for DeepMind? - Less Wrong Discussion

4 Post author: InquilineKea 10 March 2016 08:49PM

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Comment author: Lumifer 10 March 2016 10:15:12PM *  4 points [-]

The micro capabilities of the AI could be limited

It's going to be a mess. Even if you, say, limit the AI's click-per-minute rate, it still has serious advantages. It knows how many fractions of a second can these units stay in the range of enemy artillery and still be able to pull back to recover. It knows whether those units will arrive in time to reinforce the defense or they'll be too late and should do something else instead.

Build choice is not all that complicated and with tactics you run right into micro.

Comment author: CronoDAS 10 March 2016 10:33:22PM 8 points [-]

Make the AI control a robot that looks at a physical screen and operates a physical mouse. Then it will be fair. ;)

Comment author: Lumifer 11 March 2016 03:28:34PM -2 points [-]

The point of the exercise is NOT to devise a handicapping system which will produce a fair match.

Comment author: Furcas 10 March 2016 10:19:27PM 1 point [-]

Human-like uncertainty could be inserted into the AI's knowledge of those things, but yeah, as you say, it's going to be a mess. Probably best to pick another kind of game to beat humans at.