Lumifer comments on Open thread, June 27 - July 3, 2016 - Less Wrong Discussion
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Rationality lessons from Overwatch, a multiplayer first-person shooter:
1) Learning when you're wrong: The killcam, which shows how I died from the viewpoint of the person who killed me, often corrects my misconception of how I died. Real life needs a killcam that shows you the actual causes of your mistakes. Too bad that telling someone why they are wrong is usually considered impolite.
2) You get what you measure: Overwatch's post-game scoring gives metals for teamwork activities such as healing and shots blocked and this contributes to players' willingness to help their teammates.
3) Living in someone else's shoes: The game has several different classes of characters that have different strengths and weaknesses. Even if you rarely play a certain class, you get a lot from occasionally playing it to gain insight into how to cooperate with and defeat members of this class.
Goes into the "shit LW people say" bin :-D
On a tiny bit more serious note, I'm not sure the killcam is as useful as you say. It shows you how you died, but not necessarily why. The "why" reasons look like "lost tactical awareness", "lingered a bit too long in a sniper's field of view", "dived in without team support", etc. and on that level you should know why you died even without a killcam.
Other lessons from Overwatch: if a cute small British girl blinks past you, shoot her in the face first :-D
"Other lessons from Overwatch: if a cute small British girl blinks past you, shoot her in the face first :-D"
Pfft
Rationalists play Reaper. Shoot EVERYONE IN ALL THE FACES.
Reaper gets relatively little value from cooperating with teammates so I hope that rationalists don't find Reaper to be the best for them.
Cooperation is not a terminal goal. Winning the game is.
If I don't see my team's Reaper (or Tracer) ever, but the rear ranks of the enemy team mysteriously drop dead on a regular basis, that's perfectly fine.
Agreed, but if a virtue and comparative advantage of rationalists is cooperating than our path to victory won't often involve us using Reaper or Tracer.
Do you play on the Xbox?
I'm a bit mystified by how cooperation became a "virtue and comparative advantage of rationalists". I understand why culturally, but if you start from the first principles, it doesn't follow. In a consequentialist framework there is no such thing as virtue, the concept just doesn't exist. And cooperation should theoretically be just one of the many tools of a rationalist who is trying to win. In situations where it's advantageous she'll cooperate and where it isn't she won't.
Nope, I play on a PC.
Rationality is systematized winning. If failure to cooperate keeps people like us from winning then we should make cooperation a virtue and practice it when we can. (I'm literally playing Overwatch while I answer this.)
The situation is symmetrical: if eagerness to cooperate keeps people like us from winning then we should make non-cooperation a virtue and practice it when we can.
My multitasking isn't as good :-)
I guess it comes down to what has a higher marginal benefit, learning to cooperate or learning to succeed without cooperation.
I was wrong. Reaper and Mei can greatly benefit from cooperation.
Pfft
Rationalists play whatever class at the moment is convenient for shooting everyone in the face in the most speedy and efficient manner :-P
So...Reaper.