Recently I've caught myself delving more into games that are basically programming puzzles.
This means games that have acceptable but not overtly superb graphics, and they all happen in stages, each a different and more difficult puzzle than the previous, all to be solved by programming the interactions of some basic components.
Here's the ones I like the most.
Windows / Steam:
Android:
SpaceChem eventually became too hard for me - I don't really have a methodlogical approach to the game, I'm just very good at seeing where the atoms will go. As a result, it all looks like a jumbled mess that is not reusable. The final level is too hard for the slow approach, which means that due to the difficulty spike, I've never actually finished the game.
This is the monthly thread for posting media of various types that you've found that you enjoy. Post what you're reading, listening to, watching, and your opinion of it. Post recommendations to blogs. Post whatever media you feel like discussing! To see previous recommendations, check out the older threads.
Rules: