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Val comments on Inefficient Games - Less Wrong Discussion

14 Post author: capybaralet 23 August 2016 05:47PM

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Comment author: Val 24 August 2016 02:39:16PM 1 point [-]

In this case, we should really define "coercion". Could you please elaborate what you meant through that word?

One could argue, that if someone holds a gun to your head and demands your money, it's not coercion, just a game, where the expected payoff of not giving the money is smaller than the expected payoff of handing it over.

(Of course, I completely agree with your explanation about taxes. It's just the usage of "coercion" in the rest of your comment which seems a little odd)

Comment author: g_pepper 24 August 2016 03:22:38PM *  3 points [-]

I do not think that Gram_Stone is making the claim that fining or jailing those who do not pay their taxes is not coercion. Instead, I think that he is arguing that it is not the coercion per se that results in most people paying their taxes, but rather that (due to the coercion) failing to pay taxes does not have a favorable payoff, and that it is the unfavorable payoff that causes most people to pay their taxes. So, if there were some way to create favorable payoffs for desirable behavior without coercion, then this would work just as well as does using coercion.

Gram_Stone, please correct me if that is not accurate. Also, do you have any ideas as to how to make voluntary payment of taxes have a favorable payoff without using coercion?

Comment author: Gram_Stone 24 August 2016 04:50:36PM 0 points [-]

That sounds accurate to me.

I can't think of anything off of the top of my head. I was really just trying to point out the general dynamic.

Comment author: Gram_Stone 24 August 2016 04:52:49PM 1 point [-]

I originally used 'fiat' instead of 'coercion'. I was just trying to make sure we don't miss other possibilities besides regulations for solving problems like these.