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Why is a goal a good thing?

1 Elo 29 May 2015 03:00AM

It seems to be an important concept that setting goals is something that should be done. Why?

Advocates of goal-setting (and the sheer number of them) would imply that there is a reason for the concept.

 

I have to emphasis that I don't want answers that suggest - "Don't set goals", as is occasionally written.  I specifically want answers that explain why goals are good. see http://zenhabits.net/no-goal/ for more ideas on not having goals.

 

I have to emphasise again that I don't mean to discredit goals or suggest that the Dilbert's Scott Adams "make systems not goals" suggestion is better or should be followed more than, "set goals".  see http://blog.dilbert.com/post/102964992706/goals-vs-systems .  I specifically want to ask - why should we set goals?  (because the answer is not intuitive or clear to me)

 

Here in ROT13 is a theory; please make a suggestion first before translating:

Cer-qrpvqrq tbnyf npg nf n thvqryvar sbe shgher qrpvfvbaf; Tbnyf nffvfg jvgu frys pbageby orpnhfr lbh pna znxr cer-cynaarq whqtrzragf (V.r. V nz ba n qvrg naq pna'g rng fhtne - jura cerfragrq jvgu na rngvat-qrpvfvba). Jura lbh trg gb n guvaxvat fcnpr bs qrpvfvbaf gung ner ybat-grez be ybat-ernpuvat, gb unir cerivbhfyl pubfra tbnyf (nffhzvat lbh qvq gung jryy; jvgu pbeerpg tbny-vagreebtngvba grpuavdhrf); jvyy yrnq lbh gb znxr n orggre qrpvfvba guna bgurejvfr hacynaarq pubvprf.

Gb or rssrpgvir - tbnyf fubhyq or zber guna whfg na vagragvba. "V jnag gb or n zvyyvbanver", ohg vapyhqr n fgengrtl gb cebterff gbjneqf npuvrivat gung tbny.  (fgevpgyl fcrnxvat bhe ybpny YrffJebat zrrghc'f tbny zbqry vf 3 gvrerq; "gur qernz". "gur arkg gnetrg". "guvf jrrx'f npgvba" Jurer rnpu bar yrnqf gb gur arkg bar.  r.t. "tb gb fcnpr", "trg zl qrterr va nrebfcnpr ratvarrevat", "fcraq na ubhe n avtug fghqlvat sbe zl qrterr")

Qvfnqinagntr bs n tbnyf vf vg pna yvzvg lbhe bccbeghavgl gb nafjre fvghngvbaf jvgu abiry nafjref. (Gb pbagvahr gur fnzr rknzcyr nf nobir - Jura cerfragrq jvgu na rngvat pubvpr lbh znl abg pbafvqre gur pubvpr gb "abg rng nalguvat" vs lbh gubhtug uneq rabhtu nobhg vg; ohg ng yrnfg lbh zvtug pubbfr gur fyvtugyl urnyguvre bcgvba orgjrra ninvynoyr sbbqf).


 

I suspect that the word "goals" will need a good taboo, feel free to do so if you think that is needed in your explanation.

The Classic Literature Workshop

2 Ritalin 16 June 2013 09:54AM

From EY's Facebook page, there were two posts that got me thinking about fiction and how to work it better and make it stronger:

It would have been trivial to fix _Revenge of the Sith_'s inadequate motivation of Anakin's dark turn; have Padme already in the hospital slowly dying as her children come to term, not just some nebulous "visions". (Bonus points if you have Yoda lecture Anakin about the inevitability of death, but I'd understand if they didn't go there.) At the end, Anakin doesn't try to choke Padme; he watches the ship with her fly out of his reach, away from his ability to use his unnatural Sith powers to save her. Now Anakin's motives are 320% more sympathetic and the movie makes 170% more sense. If I'd put some serious work in, I'm pretty sure I could've had the movie audience in tears.

I still feel a sense of genuine puzzlement on how such disastrous writing happens in movies and TV shows. Are the viewers who care about this such a tiny percentage that it's not worth trying to sell to them? Are there really so few writers who could read over the script and see in 30 seconds how to fix something like this? (If option 2 is really the problem and people know it's the problem, I'd happily do it for $10,000 a shot.) Is it Graham's Design Paradox - can Hollywood moguls just not tell the difference between competent writers making such an offer, and fakers who'll take the money and run? Are the producers' egos so grotesque that they can't ask a writer for help? Is there some twisted sense of superiority bound up with believing that the audience is too dumb to care about this kind of thing, even though it looks to me like they do? I don't understand how a >$100M movie ends up with flaws that I could fix at the script stage with 30 seconds of advice.

A helpful key to understanding the art and technique of character in storytelling, is to consider the folk-psychological notion from Internal Family Systems of people being composed of different 'parts' embodying different drives or goals. A shallow character is then a character with only one 'part'.

A good rule of thumb is that to create a 3D character, that person must contain at least two different 2D characters who come into conflict. Contrary to the first thought that crosses your mind, three-dimensional good people are constructed by combining at least two different good people with two different ideals, not by combining a good person and a bad person. Deep sympathetic characters have two sympathetic parts in conflict, not a sympathetic part in conflict with an unsympathetic part. Deep smart characters are created by combining at least two different people who are geniuses.

E.g. HPMOR!Hermione contains both a sensible young girl who tries to keep herself and her friends out of trouble, and a starry-eyed heroine, neither of whom are stupid. (Actually, since HPMOR!Hermione is also the one character who I created as close to her canon self as I could manage - she didn't *need* upgrading - I should credit this one to J. K. Rowling.) (Admittedly, I didn't actually follow that rule deliberately to construct Methods, I figured it out afterward when everyone was praising the characterization and I was like, "Wait, people are calling me a character author now? What the hell did I just do right?")

If instead you try to construct a genius character by having an emotionally impoverished 'genius' part in conflict with a warm nongenius part... ugh. Cliche. Don't write the first thing that pops into your head from watching Star Trek. This is not how real geniuses work. HPMOR!Harry, the primary protagonist, contains so many different people he has to give them names, and none of them are stupid, nor does any one of them contain his emotions set aside in a neat jar; they contain different mixtures of emotions and ideals. Combining two cliche characters won't be enough to build a deep character. Combining two different realistic people in that character's situation works much better. Two is not a limit, it's a minimum, but everyone involved still has to be recognizably the same person when combined.

Closely related is Orson Scott Card's observation that a conflict between Good and Evil can be interesting, but it's often not half as interesting as a conflict between Good and Good. All standard rules about cliches still apply, and a conflict between good and good which you've previously read about and to which the reader can already guess your correct approved answer, cannot carry the story. A good rule of thumb is that if you have a conflict between good and good which you feel unsure about yourself, or which you can remember feeling unsure about, or you're not sure where exactly to draw the line, you can build a story around it. I consider the most successful moral conflict in HPMOR to be the argument between Harry and Dumbledore in Ch. 77 because it almost perfectly divided the readers on who was in the right *and* about whose side the author was taking. (*This* was done by deliberately following Orson Scott Card's rule, not by accident. Likewise _Three Worlds Collide_, though it was only afterward that I realized how much of the praise for that story, which I hadn't dreamed would be considered literarily meritful by serious SF writers, stemmed from the sheer rarity of stories built around genuinely open moral arguments. Orson Scott Card: "Propaganda only works when the reader feels like you've been absolutely fair to other side", and writing about a moral dilemma where *you're* still trying to figure out the answer is an excellent way to achieve this.)

Character shallowness can be a symptom of moral shallowness if it reflects a conflict between Good and Evil drawn along lines too clear to bring two good parts of a good character into conflict. This is why it would've been hard for Lord of the Rings to contain conflicted characters without becoming an entirely different story, though as Robin Hanson has just remarked, LotR is a Mileu story, not a Character story. Conflicts between evil and evil are even shallower than conflicts between good and evil, which is why what passes for 'maturity' in some literature is so uninteresting. There's nothing to choose there, no decision to await with bated breath, just an author showing off their disillusionment as a claim of sophistication.

 

I was wondering if we could apply this process to older fiction, Great Literature that is historically praised, and excellent by its own time's standards, but which, if published by a modern author, would seem substandard or inappropriate in one way or another.

Given our community's propensity for challenging sacred cows, and the unique tool-set available to us, I am sure we could take some great works of the past and turn them into awesome works of the present.


Of course, it doesn't have to be a laboratory where we rewrite the whole damn things. Just proprely-grounded suggestions on how to improve this or that work would be great.

 

P.S. This post is itself a work in progress, and will update and improve as comments come. It's been a long time since I've last posted on LW, so advice is quite welcome. Our work is never over.

 

EDIT: Well, I like that this thread has turned out so lively, but I've got finals to prepare for and I can't afford to keep participating in the discussion to my satisfaction. I'll be back in July, and apologize in advance for being such a poor OP. That said, cheers!