You can't not think in terms of stories, that is simply how our minds work. All you can do is to try to keep that (in the form of "intuition") from preventing the adequate weighing of statistics, probabilities, and explicit evidence that can't easily be fit into narratives.
Added: Even when thinking with images or kinesthetically, a person can only use the images or feelings as isolated "facts" or as part of a consistent sequence which has all the same problems as verbal stories.
I wonder how many people here besides me lost their appetite for consuming monomyth-structured stories after their naturalistic awakening?
After my naturalistic awakening, I went on a journey, overcame an almost insuperable obstacle and then returned, having achieved a worthy reward.
Seriously, though - what makes you think you've lost your appetite for consuming monomyth-structured stories?
Some things come to mind: Nassim Taleb in his books criticizes this habit of story telling all the time. From the field of biases: scenario thinking(which is a way of mental storytelling). A reason for the planning fallacy is because a plan is essentially a good story we tell ourselves and others but we neglect all the details that mess it up.
As a counterpoint, see Dennett's idea of "The Self as a Center of Narrative Gravity" - narrative as an integral part of consciousness.
Consider the normative models against which we evaluate "biased" vs "unbiased" decisions, for instance expected utility. To even begin to apply such a model you'll need to have identified some set of decisions among which you are to choose - should I or shouldn't I eat this ice cream, drink this whiskey, turn down this job, whatever - and relevant consequences which vary in their utility: fit vs...
It's the people who realize they don't know anything at all that end up doing pretty well.
Sounds like a story to me...
I know, tis pretty old, but some remark: How about the upsides of stories. I mean... a) we apparently are in a way programmed to find/make up stories, because they help us make sense of the world. Isn't it good, to break complicated stuff down into simpler stories, then tell those stories and make the audience want to hear more (or find out more themselves)? b) they stick. If I want to remember something I make it into a story or try to find it's internal story (or I stupidly repeat it over and over again if I really don't get it).
Don't get me wrong - I a...
I got as far as "some things actually are good versus evil, we all know this, right?" at 4:00, and lost all respect for the man. I didn't watch the rest.
Other than how we treat them, what's the difference between a story and a theory or hypothesis?
Edit: I'm guessing from the downvote that I may've been misunderstood. The above question is not rhetorical; it's intended to spark conversation.
The other infinitesimals listed on that page were: UP, DOWN, UPSTAR, DOWNSTAR, TINY, MINY.
The idea that you can subtract the maximin of a move with the maximin of passing to produce move values is unfortunately not correct, due to subtleties over who gets to play last.
Move values are surreal numbers. That isn't an artefact designed to cope with partial games, it's equally true of complete games.
The point is not trivial to understand - but it is relatively easy to see that the conclusion (that go move values are not integers) is correct. To do that, simply work through the whole board example given here:
http://groups.google.com/group/rec.games.go/msg/dc42f06aa5ad6bc1?hl=en&dmode=source
Who said anything about subtracting the value of passing? Passing is just another move, and has no inherent privilege over the other ~200 available moves. Ah, that's where I was confused by your terminology: you speak of the value of a board state, which must account for what happens when either player plays on it, and passing doesn't affect the board; whereas I was thinking of the value of a game state including whose turn it is, and passing transitions to a different game state. The former is more natural if you're analysing partial games, and the latter...
Tyler Cowen argues in a TED talk (~15 min) that stories pervade our mental lives. He thinks they are a major source of cognitive biases and, on the margin, we should be more suspicious of them - especially simple stories. Here's an interesting quote about the meta-level: