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Warrigal comments on The Danger of Stories - LessWrong

9 Post author: Matt_Simpson 08 November 2009 02:53AM

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Comment author: [deleted] 09 November 2009 07:25:43PM *  0 points [-]

It appears that in the variation they're using, which they call Auction Go, weird stuff occurs in which players can skip turns and stuff. Ordinary Go is the sort of game where turns simply alternate. I still think that game values in ordinary Go are always integers.

Comment author: timtyler 11 November 2009 09:59:29AM *  0 points [-]

Auction go defines what "the value of a move" means. It is the smallest number of captures a perfect player would be prepared to accept as a payment for passing.

To calculate the value of a move, you have to compare moving with taking some kind of null action. That typically involves passing. Without passing (or something similar) there seems to be no way to measure the value of a move empirically.

This explains what I mean by "the value of a move". However, I am no longer clear on what you mean by the term. You have some method of calculating move values which does not involve comparing to passing (or similar)? What do you mean by the term?

Comment author: [deleted] 11 November 2009 04:09:27PM 1 point [-]

When I say "the value of a move", I mean the score I'll have if I make that move and everyone plays perfectly from then on.

Comment author: timtyler 11 November 2009 06:04:18PM 0 points [-]

That's totally non-standard. Nobody else means that by the term. What if you are winning by 100 points? The value of filling a dame is then 100 points?!? If that is your definition, then no wonder we disagree.

Comment author: [deleted] 11 November 2009 07:53:02PM 0 points [-]

At least it kind of makes sense if you subtract the value of passing, making the value of filling a dame one point.