Bugmaster comments on LW Women- Minimizing the Inferential Distance - LessWrong
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Agreed, though again, the rules are a secondary problem at best. Almost every game has catch-all rules that can be applied to any situation, even D&D. For example, if my players wanted to plow the field successfully, I'd have them roll "Knowledge: Nature" or, if they don't have it, "Knowledge: Local". If they just want to fix the plow, it'd be a "Craft" check... etc. The problem is not with the rules, but with the plot and the setting. As the GM, I probably have a detailed map of the Drow caves and an org chart of their social structure; but I know squat about growing wheat. I could find out on Wikipedia, of course, but taking the time to do so would break the flow of the game.