Exactly. I'm not sure why I am having to state this distinction again and again...
I think this is because you keep leading with, "here is the best strategy to be effective in combat, and anyone who doesn't follow it is worse than worthless", and only later do you follow that up with, "...oh, but if you're not going for combat efficiency, then it's cool".
I think you could communicate your point more clearly by stating up front, "There are many ways to play that do not prioritize combat. However, if your primary goal is to be maximally effective in combat, consider the following: etc.".
Noted. I led with that because of its direct relevance to the OP, but it does seem to be getting me pattern-matched to people who disdain play styles other than "kill everything as efficiently as possible" (although I think that most people who allegedly hold such views are, in fact, straw men).
I don't, however, think that I ever said or implied that the people involved are worse than worthless... in the OP, "worth" in that phrase refers to effectiveness value of actions, not... people.
There are things that are worthless-- that provide no value. There are also things that are worse than worthless-- things that provide negative value. I have found that people sometimes confuse the latter for the former, which can carry potentially dire consequences.
One simple example of this is in fencing. I once fenced with an opponent who put a bit of an unnecessary twirl on his blade when recovering from each parry. After our bout, one of the spectators pointed out that there wasn't any point to the twirls and that my opponent would improve by simply not doing them anymore. My opponent claimed that, even if the twirls were unnecessary, at worst they were merely an aesthetic preference that was useless but not actually harmful.
However, the observer explained that any unnecessary movement is harmful in fencing, because it spends time and energy that could be put to better use-- even if that use is just recovering a split second faster! [1]
During our bout, I indeed scored at least one touch because my opponent's twirling recovery was slower than a less flashy standard movement. That touch could well be the difference between victory and defeat; in a real sword fight, it could be the difference between life and death.
This isn't, of course, to say that everything unnecessary is damaging. There are many things that we can simply be indifferent towards. If I am about to go and fence a bout, the color of the shirt that I wear under my jacket is of no concern to me-- but if I had spent significant time before the bout debating over what shirt to wear instead of training, it would become a damaging detail rather than a meaningless one.
In other words, the real damage is dealt when something is not only unnecessary, but consumes resources that could instead be used for productive tasks. We see this relatively easily when it comes to matters of money, but when it comes to wastes of time and effort, many fail to make the inductive leap.
[1] Miyamoto Musashi agrees: