It's definitely not clear, I'll admit. And you're right, it is also a sort of consistency requirement.
Fortunately, I can direct you to section 5 of a more explicit derivation here.
Thanks, I'll take a look at the article.
If you don't mind, when you say "definitely not clear," do you mean that you are not certain about this point, or that you are confident, but it's complicated to explain?
Followup To: Logic as Probability
If we design a robot that acts as if it's uncertain about mathematical statements, that violates some desiderata for probability. But realistic robots cannot prove all theorems; they have to be uncertain about hard math problems.
In the name of practicality, we want a foundation for decision-making that captures what it means to make a good decision, even with limited resources. "Good" means that even though our real-world robot can't make decisions well enough to satisfy Savage's theorem, we want to approximate that ideal, not throw it out. Although I don't have the one best answer to give you, in this post we'll take some steps forward.
Part of the sequence Logical Uncertainty
Previous Post: Logic as Probability
Next post: Solutions and Open Problems