TsviBT comments on Power and difficulty - LessWrong

21 Post author: undermind 22 October 2014 05:22AM

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Comment author: TsviBT 22 October 2014 06:23:11AM 1 point [-]

Upvoted.

Similarly, writing a game in machine code or as a set of instructions for a Turing machine is certainly difficult, but also pretty dumb, and has no significant payoff beyond writing the game in a higher-level language.

IAWYC, but this example doesn't seem true. The additional payoff would be that you are forced to invent a memory system, bootstrapping compilers, linear algebra algorithms, etc., depending on how complicated the game is.

Comment author: [deleted] 25 October 2014 03:25:29AM 1 point [-]

I'm still not seeing the payoff... all that stuff has already been done by other people, probably more than enough for most games you would create.

Comment author: TsviBT 26 October 2014 02:02:08AM 0 points [-]

Oh, I slightly misread some of the previous paragraphs. I was thinking specifically in terms of skills that you develop by doing something hard, rather than object-level products. What you said now makes perfect sense; and in either case writing a third game directly in machine code would be a waste of time, despite still being pretty hard.