Lumifer comments on Power and difficulty - LessWrong
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You are speaking my language. +1. I appreciate your style.
Reality is imbalanced. Video games and roleplaying games give people the impression that all options have pros and cons, and are roughly pretty equal: the Warrior is just about as powerful as the Wizard is just about as powerful as the Rogue. Real life doesn't work like this: intelligence and charisma are overpowered, and sometimes humanity finds exploits in the rules that let us send messages nigh-instantly around the world. (And when we do, reality doesn't fix the exploit; rather, society changes.)
I wish there was a table top game where everything was completely imbalanced and players are encouraged to break the mechanics as hard as they can (but be careful, because society at large may adopt whatever exploits are found, and the antagonists are trying to become really powerful too).
I'm not sure I follow. Not all past costs are sunk, surely. But, in your example, if writing a second book gives you more influence than learning plumbing, then I don't see where the "sunk costs" (e.g. that you wrote a book once) come into the equation.
Do you know about Nomic-type games?
I did not, that sounds really neat. Thank you!
I tried to get a LW-Nomic started a couple months back, but it didn't get off the ground. Nomics can be absolutely wonderful. Also probably of interest to you: Zendo) and it's older and less refined cousin Eleusis), both of which directly simulate the process of science.