Desrtopa comments on The Importance of Sidekicks - LessWrong

127 Post author: Swimmer963 08 January 2015 11:21PM

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Comment author: shminux 08 January 2015 04:05:27PM 10 points [-]

Another thought about the sidekick status. I recall this comment by Eliezer, where he says, in part:

If you know yourself for an NPC and that you cannot start such a project yourself, you ought to throw money at anyone launching a new project whose probability of saving the world is not known to be this small.

I could be misreading it, but if you replace "money" with "effort", he basically describes the sideckick role as "NPC". Which rubbed me the wrong way even then. I certainly would not describe you or Brienne as NPCs, no way. I wonder if it's just an unfortunate choice of words.

Comment author: Desrtopa 12 January 2015 09:17:23PM 0 points [-]

I think that, in a video game sense (which is really the only context where the distinction of "player characters" makes real narrative sense,) "sidekick" type characters probably do tend to be NPCs. But I think this is a major weakness of using a video game framing for the concepts under discussion. Problems are rarely solved in real life the way they're solved in books, but they're pretty much never solved in real life the way they are in video games.