Hedonium's semantic problem

12 Stuart_Armstrong 09 April 2015 11:50AM

If this argument is a re-tread of something already existing in the philosophical literature, please let me know.

I don't like Searle's Chinese Room Argument. Not really because it's wrong. But mainly because it takes an interesting and valid philosophical insight/intuition and then twists it in the wrong direction.

The valid insight I see is:

One cannot get a semantic process (ie one with meaning and understanding) purely from a syntactic process (one involving purely syntactic/algorithmic processes).

I'll illustrate both the insight and the problem with Searle's formulation via an example. And then look at what this means for hedonium and mind crimes.

 

Napoleonic exemplar

Consider the following four processes:

  1. Napoleon, at Waterloo, thinking and directing his troops.
  2. A robot, having taken the place of Napoleon at Waterloo, thinking in the same way and directing his troops in the same way.
  3. A virtual Napoleon in a simulation of Waterloo, similarly thinking and directing his virtual troops.
  4. A random Boltzmann brain springing into existence from the thermal radiation of a black hole. This Boltzmann brain is long-lasting (24 hours), and, by sheer coincidence, happens to mimic exactly the thought processes of Napoleon at Waterloo.
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Reduced impact AI: no back channels

13 Stuart_Armstrong 11 November 2013 02:55PM

A putative new idea for AI control; index here.

This post presents a further development of the reduced impact AI approach, bringing in some novel ideas and setups that allow us to accomplish more. It still isn't a complete approach - further development is needed, which I will do when I return to the concept - but may already allow certain types of otherwise dangerous AIs to be made safe. And this time, without needing to encase them in clouds of chaotic anti-matter!

Specifically, consider the following scenario. A comet is heading towards Earth, and it is generally agreed that a collision is suboptimal for everyone involved. Human governments have come together in peace and harmony to build a giant laser on the moon - this could be used to vaporise the approaching comet, except there isn't enough data to aim it precisely. A superintelligent AI programmed with a naive "save all humans" utility function is asked to furnish the coordinates to aim the laser. The AI is mobile and not contained in any serious way. Yet the AI furnishes the coordinates - and nothing else - and then turns itself off completely, not optimising anything else.

The rest of this post details an approach that could might make that scenario possible. It is slightly complex: I haven't found a way of making it simpler. Most of the complication comes from attempts to precisely define the needed counterfactuals. We're trying to bring rigour to inherently un-sharp ideas, so some complexity is, alas, needed. I will try to lay out the ideas with as much clarity as possible - first the ideas to constrain the AI, then ideas as to how to get some useful work out of it anyway. Classical mechanics (general relativity) will be assumed throughout. As in a previous post, the approach will be illustrated by a drawing of unsurpassable elegance; the rest of the post will aim to clarify everything in the picture:

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Domesticating reduced impact AIs

9 Stuart_Armstrong 14 February 2013 04:59PM

About a year ago, I posted several ideas for "reduced impact AI" (what Nick Bostrom calls "domesticity"). I think the most promising approach was the third one, which I pompously titled "The information in the evidence". In this post, I'll attempt to put together a (non-realistic) example of this, to see if it's solid enough to build on. I'll be highlighting assumptions I'm making about the AI; please point out any implicit assumption that I missed, and any other weaknesses of the setup. For the moment, I'm more interested in "this doesn't work" than "this can't be done in practice" or "this can't be usefully generalised".

EDIT: It wasn't clear here, but any paperclip constructed by the reduced impact AI would be destroyed in the explosion, and the AIs would not be observed during the process. How to get useful work out of the AI will be the next step, if this model holds up.

Intuitive idea

For a reduced impact AI, we want an AI that can accomplish something, say building a paperclip, without it going out of control and optimising the universe. We want the future to be roughly the same whether or not the AI was turned on. Hence the piece of information "the AI was turned on" is not particularly important - if we didn't know, we wouldn't go far wrong in our predictions.

To enforce this we'll equip the AI with a two-piece motivation: a utility function U (causing it to build paperclips) and a penalty function R (which penalises the AI if its actions have a large future 'impact'). The challenge is to have a setup and a definition of R that implements this intuitive idea.

 

Reduced impact

Can we hope to define reduced impact? Doesn't any change percolate across all future time? Yes, but not all changes are the same - especially where our ability to predict them is concerned. Imagine an AI, confined to a box. While inside the box, it will build a paperclip. Then, in one hour's time, an antimatter bomb inside the box will explode, obliterating everything inside. We would intuitively say that whether the paperclip was built or not, would have very little impact afterwards. What we really mean is that we are unable to usefully use that information for future predictions. To make it even harder, surround the box by a large mass of antimatter gas, moving chaotically. In order to figure out the consequences of anything happening inside the box, we'd have to be able to unravel chaos: solve chaotic equation correctly and quantitatively, not just qualitatively. So our first assumption is that the AI can't unravel chaos.

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The mathematics of reduced impact: help needed

10 Stuart_Armstrong 16 February 2012 02:23PM

A putative new idea for AI control; index here.

Thanks for help from Paul Christiano

If clippy, the paper-clip maximising AI, goes out of control, it would fill the universe with paper clips (or with better and better ways of counting the paper-clips it already has). If I sit down to a game with Deep Blue, then I know little about what will happen in the game, but I know it will end with me losing.

When facing a (general or narrow) superintelligent AI, the most relevant piece of information is what the AI's goals are. That's the general problem: there is no such thing as 'reduced impact' for such an AI. It doesn't matter who the next president of the United States is, if an AI wants to tile the universe with little smiley faces. But reduced impact is something we would dearly want to have - it gives us time to correct errors, perfect security systems, maybe even bootstrap our way to friendly AI from a non-friendly initial design. The most obvious path to coding reduced impact is to build a satisficer rather than a maximiser - but that proved unlikely to work.

But that ruthless maximising aspect of AIs may give us a way of quantifying 'reduced impact' - and hence including it in AI design. The central point being:

"When facing a (non-reduced impact) superintelligent AI, the AI's motivation is the most important fact we know."

Hence, conversely:

"If an AI has reduced impact, then knowing its motivation isn't particularly important. And a counterfactual world where the AI didn't exist, would not be very different from the one in which it does."

In this post, I'll be presenting some potential paths to formalising this intuition into something computable, giving us a numerical measure of impact that can be included in the AI's motivation to push it towards reduced impact. I'm putting this post up mainly to get help: does anyone know of already developed mathematical or computational tools that can be used to put these approaches on a rigorous footing?

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