Sensual Experience

13 Eliezer_Yudkowsky 21 December 2008 12:56AM

Modern day gamemakers are constantly working on higher-resolution, more realistic graphics; more immersive sounds—but they're a long long way off real life.

Pressing the "W" key to run forward as a graphic of a hungry tiger bounds behind you, just doesn't seem quite as sensual as running frantically across the savanna with your own legs, breathing in huge gasps and pumping your arms as the sun beats down on your shoulders, the grass brushes your shins, and the air whips around you with the wind of your passage.

Don't mistake me for a luddite; I'm not saying the technology can't get that good.  I'm saying it hasn't gotten that good yet.

Failing to escape the computer tiger would also have fewer long-term consequences than failing to escape a biological tiger—it would be less a part of the total story of your life—meaning you're also likely to be less emotionally involved.  But that's a topic for another post.  Today's post is just about the sensual quality of the experience.

Sensual experience isn't a question of some mysterious quality that only the "real world" possesses.  A computer screen is as real as a tiger, after all.  Whatever is, is real.

But the pattern of the pseudo-tiger, inside the computer chip, is nowhere near as complex as a biological tiger; it offers far fewer modes in which to interact.  And the sensory bandwidth between you and the computer's pseudo-world is relatively low; and the information passing along it isn't in quite the right format.

It's not a question of computer tigers being "virtual" or "simulated", and therefore somehow a separate magisterium. But with present technology, and the way your brain is presently set up, you'd have a lot more neurons involved in running away from a biological tiger.

continue reading »

Complex Novelty

26 Eliezer_Yudkowsky 20 December 2008 12:31AM

From Greg Egan's Permutation City:

    The workshop abutted a warehouse full of table legs—one hundred and sixty-two thousand, three hundred and twenty-nine, so far.  Peer could imagine nothing more satisfying than reaching the two hundred thousand mark—although he knew it was likely that he'd change his mind and abandon the workshop before that happened; new vocations were imposed by his exoself at random intervals, but statistically, the next one was overdue.  Immediately before taking up woodwork, he'd passionately devoured all the higher mathematics texts in the central library, run all the tutorial software, and then personally contributed several important new results to group theory—untroubled by the fact that none of the Elysian mathematicians would ever be aware of his work.  Before that, he'd written over three hundred comic operas, with librettos in Italian, French and English—and staged most of them, with puppet performers and audience.  Before that, he'd patiently studied the structure and biochemistry of the human brain for sixty-seven years; towards the end he had fully grasped, to his own satisfaction, the nature of the process of consciousness.  Every one of these pursuits had been utterly engrossing, and satisfying, at the time.  He'd even been interested in the Elysians, once.
    No longer.  He preferred to think about table legs.

Among science fiction authors, (early) Greg Egan is my favorite; of early-Greg-Egan's books, Permutation City is my favorite; and this particular passage in Permutation City, more than any of the others, I find utterly horrifying.

If this were all the hope the future held, I don't know if I could bring myself to try.  Small wonder that people don't sign up for cryonics, if even SF writers think this is the best we can do.

You could think of this whole series on Fun Theory as my reply to Greg Egan—a list of the ways that his human-level uploaded civilizations Fail At Fun.  (And yes, this series will also explain what's wrong with the Culture and how to fix it.)

continue reading »

High Challenge

22 Eliezer_Yudkowsky 19 December 2008 12:51AM

Followup toNot for the Sake of Happiness (Alone), Existential Angst Factory

There's a class of prophecy that runs:  "In the Future, machines will do all the work.  Everything will be automated.  Even labor of the sort we now consider 'intellectual', like engineering, will be done by machines.  We can sit back and own the capital.  You'll never have to lift a finger, ever again."

But then won't people be bored?

No; they can play computer games—not like our games, of course, but much more advanced and entertaining.

Yet wait!  If you buy a modern computer game, you'll find that it contains some tasks that are—there's no kind word for this—effortful.  (I would even say "difficult", with the understanding that we're talking about something that takes 10 minutes, not 10 years.)

So in the future, we'll have programs that help you play the game—taking over if you get stuck on the game, or just bored; or so that you can play games that would otherwise be too advanced for you.

But isn't there some wasted effort, here?  Why have one programmer working to make the game harder, and another programmer to working to make the game easier?  Why not just make the game easier to start with?  Since you play the game to get gold and experience points, making the game easier will let you get more gold per unit time: the game will become more fun.

So this is the ultimate end of the prophecy of technological progress—just staring at a screen that says "YOU WIN", forever.

And maybe we'll build a robot that does that, too.

Then what?

continue reading »

Prolegomena to a Theory of Fun

27 Eliezer_Yudkowsky 17 December 2008 11:33PM

Followup toJoy in the Merely Good

Raise the topic of cryonics, uploading, or just medically extended lifespan/healthspan, and some bioconservative neo-Luddite is bound to ask, in portentous tones:

"But what will people do all day?"

They don't try to actually answer the question.  That is not a bioethicist's role, in the scheme of things.  They're just there to collect credit for the Deep Wisdom of asking the question.  It's enough to imply that the question is unanswerable, and therefore, we should all drop dead.

That doesn't mean it's a bad question.

It's not an easy question to answer, either.  The primary experimental result in hedonic psychology—the study of happiness—is that people don't know what makes them happy.

And there are many exciting results in this new field, which go a long way toward explaining the emptiness of classical Utopias.  But it's worth remembering that human hedonic psychology is not enough for us to consider, if we're asking whether a million-year lifespan could be worth living.

Fun Theory, then, is the field of knowledge that would deal in questions like:

  • "How much fun is there in the universe?"
  • "Will we ever run out of fun?"
  • "Are we having fun yet?"
  • "Could we be having more fun?"

continue reading »

Which Parts Are "Me"?

30 Eliezer_Yudkowsky 22 October 2008 06:15PM

Everything I am, is surely my brain; but I don't accept everything my brain does, as "me".

Though I don't like the fact, it does seem in my case to be true, that reflecting upon a passion can diminish it.  It does seem that in taking a step back from myself to look at what my brain is doing, that this introduces a greater emotional distance from the world, than when I am not reflecting.  Though I am extremely cautious when it comes to the moral issue of how to modify human nature, this is one thing that I would change, I think.

The point at which you start thinking that not everything that goes on your brain is to be identified with "you", is something of a Rubicon, I fear.  And those who prize the intensity of a simple passionate existence, above success in life or a complex layered personality, should not cross that Rubicon.

(Though in this case you should accept advice from rationalists about practical policies for guarding yourself, because this is a dangerous world in which to be unreflective.  For example: if you don't follow the link to the rest of this post, then sign the #$!@ up for cryonics regardless of what your simple passions say on the subject.)

continue reading »

Existential Angst Factory

45 Eliezer_Yudkowsky 19 July 2008 06:55AM

Followup toThe Moral Void

A widespread excuse for avoiding rationality is the widespread belief that it is "rational" to believe life is meaningless, and thus suffer existential angst.  This is one of the secondary reasons why it is worth discussing the nature of morality.  But it's also worth attacking existential angst directly.

I suspect that most existential angst is not really existential.  I think that most of what is labeled "existential angst" comes from trying to solve the wrong problem.

Let's say you're trapped in an unsatisfying relationship, so you're unhappy.  You consider going on a skiing trip, or you actually go on a skiing trip, and you're still unhappy.  You eat some chocolate, but you're still unhappy.  You do some volunteer work at a charity (or better yet, work the same hours professionally and donate the money, thus applying the Law of Comparative Advantage) and you're still unhappy because you're in an unsatisfying relationship.

So you say something like:  "Skiing is meaningless, chocolate is meaningless, charity is meaningless, life is doomed to be an endless stream of woe."  And you blame this on the universe being a mere dance of atoms, empty of meaning.  Not necessarily because of some kind of subconsciously deliberate Freudian substitution to avoid acknowledging your real problem, but because you've stopped hoping that your real problem is solvable.  And so, as a sheer unexplained background fact, you observe that you're always unhappy.

continue reading »

View more: Prev