The Fun Theory Sequence

I marked it for deletion now, as there is a fun theory sequence page here:

https://www.lesswrong.com/s/d3WgHDBAPYYScp5Em

This page seems redundant, as this the actual sequence page is more useful. (notice this is not the main page on Fun Theory). i suggest deleting it.

A guide to this sequence is available at The Fun Theory Sequence (post).

Created by PeerInfinity at

(This page started as a copy fromA guide to this sequence is available at The Fun Theory Sequence.)

(A shorter gloss of Fun Theory is "31 Laws of Fun", which summarizes the advice of Fun Theory to would-be Eutopian authors and futurists.)

Fun Theory is the field of knowledge that deals in questions such as "How much fun is there in the universe?", "Will we ever run out of fun?", "Are we having fun yet?" and "Could we be having more fun?"

Fun Theory is serious business. The prospect of endless boredom is routinely fielded by conservatives as a knockdown argument against research on lifespan extension, against cryonics, against all transhumanism, and occasionally against the entire Enlightenment ideal of a better future.

Many critics (including George Orwell) have commented on the inability of authors to imagine Utopias where anyone would actually want to live. If no one can imagine a Future where anyone would want to live, that may drain off motivation to work on the project. But there are some quite understandable biases that get in the way of such visualization.

Fun Theory is also the fully general reply to religious theodicy (attempts to justify why God permits evil). Our present world has flaws even from the standpoint of such eudaimonic considerations as freedom, personal responsibility, and self-reliance. Fun Theory tries to describe the dimensions along which a benevolently designed world can and should be optimized, and our present world is clearly not the result of such optimization - there is room for improvement. Fun Theory also highlights the flaws of any particular religion's perfect afterlife - you wouldn't want to go to their Heaven.

Finally, going into the details of Fun Theory helps you see that eudaimonia is complicated - that there are many properties which contribute to a life worth living. Which helps you appreciate just how worthless a galaxy would end up looking (with very high probability) if the galaxy was optimized by something with a utility function rolled up at random. The narrowness of this target is the motivation to create AIs with precisely chosen goal systems (Friendly AI).

Fun Theory is built on top of the naturalistic metaethics summarized in Joy in the Merely Good; as such, its arguments ground in "On reflection, don't you think this is what you would actually want (for yourself and others)?"

Posts in the Fun Theory sequence (reorganized by topic, not necessarily in the original chronological order):

  • Prolegomena to a Theory of Fun: Fun Theory is an attempt to actually answer questions about eternal boredom that are more often posed and left hanging. Attempts to visualize Utopia are often defeated by standard biases, such as the attempt to imagine a single moment of good news ("You don't
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(This page is copied directlystarted as a copy from The Fun Theory Sequence:.)

See also

A concrete theory of transhuman values. How much fun is there in the universe; will we ever run out of fun; are we having fun yet; could we be having more fun. Part of the complexity of value thesis. Also forms part of the fully general answer to religious theodicy.

This page is copied directly from The Fun Theory Sequence:

(A shorter gloss of Fun Theory is "31 Laws of Fun", which summarizes the advice of Fun Theory to would-be Eutopian authors and futurists.)

Fun Theory is the field of knowledge that deals in questions such as "How much fun is there in the universe?", "Will we ever run out of fun?", "Are we having fun yet?" and "Could we be having more fun?"

Fun Theory is serious business. The prospect of endless boredom is routinely fielded by conservatives as a knockdown argument against research on lifespan extension, against cryonics, against all transhumanism, and occasionally against the entire Enlightenment ideal of a better future.

Many critics (including George Orwell) have commented on the inability of authors to imagine Utopias where anyone would actually want to live. If no one can imagine a Future where anyone would want to live, that may drain off motivation to work on the project. But there are some quite understandable biases that get in the way of such visualization.

Fun Theory is also the fully general reply to religious theodicy (attempts to justify why God permits evil). Our present world has flaws even from the standpoint of such eudaimonic considerations as freedom, personal responsibility, and self-reliance. Fun Theory tries to describe the dimensions along which a benevolently designed world can and should be optimized, and our present world is clearly not the result of such optimization - there is room for improvement. Fun Theory also highlights the flaws of any particular religion's perfect afterlife - you wouldn't want to go to their Heaven.

Finally, going into the details of Fun Theory helps you see that eudaimonia is complicated - that there are many properties which contribute to a life worth living. Which helps you appreciate just how worthless a galaxy would end up looking (with very high probability) if the galaxy was optimized by something with a utility function rolled up at random. The narrowness of this target is the motivation to create AIs with precisely chosen goal systems (Friendly AI).

Fun Theory is built on top of the naturalistic metaethics summarized in Joy in the Merely Good; as such, its arguments ground in "On reflection, don't you think this is what you would actually want (for yourself and others)?"

Posts in the Fun Theory sequence (reorganized by topic, not necessarily in the original chronological order):

...
Read More (3480 more words)