Comment author: wedrifid 24 February 2010 11:15:56PM 1 point [-]

How on earth did he get 'he' from 'Alicorn'?

Comment author: Bindbreaker 24 February 2010 11:26:14PM *  3 points [-]

The user name "Alicorn" seems gender-indeterminate to me.

Comment author: bgrah449 24 February 2010 05:05:51AM 3 points [-]

tl;dr: Cuteness is the word that we use when we want something to experience a feeling of safety or otherwise be more confident than we think they would feel without special effort to make them feel that way.

Thanks for expanding. I want to throw out a warning that we're treading dangerously close to the foul line, but I think we're still in-bounds.

Using the word "cute" sarcastically is a very different use of the word with a completely different meaning.

I understand the general point that words can have different meanings, and I'm open to the possibility that I'm falling victim to the typical mind fallacy. I don't have any alternate meanings suggested yet, so I'm going to try to preemptively defend my definition below.

I want to test this hypothesis with a visualization experiment. I don't expect it will take longer than about 2 minutes to do all of the visualizations. This is the scene I want you to imagine: the person, animal, or object is standing or sitting, whichever can be expected of it. If it's a person, he or she has a blank, unsmiling, neutral, unaggressive facial expression. If it's an animal, its face is similarly at rest. It's facing either Data or Spock (take your pick). Imagine Data or Spock saying the sentence out loud to the person, animal, or object.

  • 52" plasma television set - It's flipping through many channels, previewing each one for about a second; someone is channel-surfing. "You will be replaced by better, cheaper technology in less than a year."

  • Baby - "You would test very low on an IQ test. You will continue to be a net resource drain for several years."

  • Sexiest person alive - Doesn't matter who or what gender - this person is desired greatly, and desired primarily for their ability to satisfy you, personally, sexually. Take a minute and picture this person facing Data or Spock. "Your opinion isn't respected in virtually any matter; people agree with it out of hope they'll be able to sleep with you."

  • Bunny - "In a year's time, you will be harvested and your muscles will be cooked in a soup."

  • Cute boy or girl - Crucially, "cute" describes a particular type of attractive person. Imagine a person you would describe as cute, but not a person who is attractive who could not be described as cute. For me (and some others), "attractive but not cute" is a category that includes "hot," for example. If the word "cute" is a synoynm for "attractive" with perfect overlap, skip this question and note it below. If you imagined a girl: "You are valued for your womb and your abilities as a nanny. Men will want you for a wife but will consistently lust after other women for their sexual satisfaction." If you imagined a boy: "Women will tolerate your lovemaking, but you will be valued for your patience and because your timidity makes women around you feel outgoing, bold, and charismatic."

  • Hyena - "You will never have the opportunity to reproduce."

  • Tiny shampoo bottle - Imagine a small carnation-pink shampoo bottle, perhaps 2 inches tall. It has a white, spherical cap. The spherical cap has a very small, intricate, carnation-pink ribbon affixed atop it, as if it were a Christmas gift. "Throw this bottle away; its small volume makes it effectively worthless as a shampoo container."

  • An old man - Imagine an old man who could be perceived as "cute." Perhaps an old man, short, 90 years old, who walks very slowly, bringing his elderly wife, of roughly the same build, a plate with a sandwich on it, and he's torn the crust off the sandwich because he knows his wife doesn't like it. His hair is combed impeccably over his bald spot. His pants aren't long enough for his legs; they're "highwaters." After he sits next to her, he pats her knee. Now imagine this old man facing Data or Spock. "Your wife is still hiding love letters in her closet from her boyfriend before you, who left her. She still reads them and has never been as satisfied since marrying you."

  • A creepy old man - Leering, sexually active. "You give women the creeps, so you won't have sex again between now and when you die."

Did some of these statements seem meaner than others? Did any of these make you want to say to Data or Spock, "Don't say that!" or "You're going to hurt his/its feelings"? If so, which?

My hypothesis is that the following visualizations will incite, in the typical person, either slight anger at Data or Spock, an instinct to reassure the object at which the unpretty truth is directed, or in some other way some protective behavior, such as an urge to refute the hypothesis especially emphatically for that particular visualization, more than the others: baby, bunny, cute boy/girl, tiny shampoo bottle, old man. My hypothesis is that the following incited either zero emotional response or a non-negative emotional response: TV, sexy person, hyena, creepy old man.

Comment author: Bindbreaker 24 February 2010 07:45:30AM *  0 points [-]

Report: No discernible response for anything except the creepy old man (minor positive emotional response). Note that I don't really have a conception of "cute" or "sexy," so disregard my responses for cute boy, cute girl, and sexiest person.

Comment author: wedrifid 24 February 2010 04:04:34AM *  0 points [-]

Yes, I find it useful. I recommend the imminst.org forums for the most reliable information on piracetam, nootropics and dietary supplements in general.

Comment author: Bindbreaker 24 February 2010 06:24:01AM 0 points [-]

Which forums are these?

Comment author: Bindbreaker 24 February 2010 02:13:54AM 1 point [-]

Does anyone here have experience with piracetam?

Comment author: Bindbreaker 19 February 2010 03:29:34AM 1 point [-]

What's an easy way to explain the paperclip thing?

Comment author: dclayh 19 February 2010 01:47:13AM 15 points [-]

Your countersignals are more opaque than you think they are.

Personal example: I like to insult my friends (facetiously, of course), and they're aware of that. But when I'm with people who know my proclivities less well (or not at all), my instinctive reaction is to make the insults more severe, so it's more clear than usual that I'm kidding (i.e., lowering the politeness bar so the audience's prior is more likely to fall in the medium-to-high category). It almost goes without saying that this has backfired more than once.

Comment author: Bindbreaker 19 February 2010 03:27:18AM 5 points [-]

I've found this to be true as well. Calling someone a fool in casual conversation is bizarrely more insulting than calling them a damn fool, as everyone will understand that the latter is a joke but the former might be taken seriously.

In response to comment by Alicorn on Normal Cryonics
Comment author: wedrifid 20 January 2010 02:00:43AM *  19 points [-]

A friend will help you move. A good friend will help you move a body. A great friend is the body.

In response to comment by wedrifid on Normal Cryonics
Comment author: Bindbreaker 09 February 2010 04:14:48AM 0 points [-]

This is an incredibly good joke.

Comment author: Bindbreaker 02 February 2010 10:29:16AM 3 points [-]

I'm pretty sure this would indicate that the AI is definitely not friendly.

Comment author: CannibalSmith 30 January 2010 11:03:50AM *  1 point [-]

The relative physical speed is what counts. The best players would benefit from a modern interface at least as much as much as the worst.

Fake difficulty is a meaningful word only in singleplayer. Fake difficulty is giving computer controlled opponents more hit points or map hacks instead of better AI. In multiplayer, the difficulty is provided and dependent on the human opponent who is subject to the same rules as you, and the game is just a medium - a chess board, a tennis court.

Edit: And barriers to entry are actually lower for Starcraft relative to other games because it's so old and so popular - there is an entire encyclopedia devoted to it it full of advice and ready to use game plans.

Comment author: Bindbreaker 31 January 2010 01:50:35PM 2 points [-]

Fake difficulty applies to multiplayer too. Anything that adds barriers to entry or needless clicks is fake difficulty. Games like Starcraft, where you sometimes end up fighting the interface instead of your opponent, have a lot of fake difficulty. If you're going by That Other Site's definition of fake difficulty, the #1 thing on the list is "Bad technical aspects make it difficult," which certainly seems to apply!

For example, in Starcraft you have to micro all your workers to different mineral patches at the start of the game in order to get the most efficient economy possible. This is fake difficulty because games with real interfaces allow you to select all and click once, then the workers automatically fan out. Starcraft requires at least 8 (in practice usually 10) clicks in order to accomplish what other games do in 2. Further, some of the Starcraft community actually wants this "feature" to be preserved for Starcraft 2, as it "adds skill." Fortunately, I don't think Blizzard is going to acquiesce.

In response to comment by wedrifid on Play for a Cause
Comment author: CannibalSmith 29 January 2010 07:56:13AM 0 points [-]
Comment author: Bindbreaker 30 January 2010 02:44:13AM 0 points [-]

Starcraft is a bad game, though; it's only popular because the ridiculously primitive 1998-era interface means that actual physical speed is required to control your units correctly, which adds barriers to entry to competitive play and makes it more challenging to play and therefore more impressive for someone to be good at. It's pretty much the embodiment of fake difficulty in game design.

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