Alright, since no one seems to be understanding my question here, I'll try to reframe it.
(First, to be clear, I'm not having a problem with motivation. I'm not having a problem with indecision. I'm not having a problem with identifying my terminal goal(s).)
To use an analogy, imagine you're playing a video game, and at some point you come to a room where the door shuts behind you and there's no other way out. There's nothing in the room you can interact with, nothing in your inventory that does anything; you poor over every detail of the room, and find there is no way to progress further; the game has glitched, you are stuck. There is literally no way beyond that room and no way out of it except reseting to an earlier save point.
That is how my life feels from the inside: no available paths. (In the glitched video game, it is plausible that there really is no action that will lead to progression beyond the current situation. In real life, not so much.)
Given that it is highly unlikely that this is an accurate Map of the Territory that is the real world, clearly there is a flaw in how I generate my Map in regards to potential paths of advancement in the Territory. It is that cognitive flaw that I wish to correct.
I am asking only for a way to identify and correct that flaw.
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Well, not to be snippy, but the answer to that question is: neurologists.
Since when have neurologists studied rocks? The whimsical suggestion that rocks might have feelings is somewhat akin to the less whimsical suggestion that there are lots of things that may have 'feelings' that we do not easily or usually detect, or can not detect without special equipment.
And some of these feelings (like bio-communication in plants), while measurable, we usually don't care that much about, and empathy for the pain of plants (and animals) may interfere with empathy for the pain of people, if you take compassion fatigue into consideration.