When we query the Bayesian network is conditionally dependent on nodes with a high degree of expected future change [...].
But the point about meta probability is that we do not have the nodes. Each meta level corresponds to one nesting of networks in nodes.
If you maintain discipline and keep yourself [...] as a part of the system, you can as perfectly calculate your current self's expected probability without "metaprobability."
Only in so far as you approximate yourself simply as per above.This discards information.
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Part of the motivation for the black box experiment is to show that the metaprobability approach breaks down in some cases. Maybe I ought to have made that clearer! The approach I would take to the black box does not rely on metaprobability, so let's set that aside.
So, your mind is already in motion, and you do have priors about black boxes. What do you think you ought to in this case? I don't want to waste your time with that... Maybe the thought experiment ought to have specified a time limit. Personally, I don't think enumerating things the boxes could possibly do would be helpful at all. Isn't there an easier approach?
Ah! I didn't quite pick up on that. I'll note that infinite regress problems aren't necessarily defeaters of an approach. Good minds that could fall into that trap implement a "Screw it, I'm going to bed" trigger to keep from wasting cycles even when using an otherwise helpful heuristic.
Maybe, but I can't guarantee you won't get blown up by a black box with a bomb inside! As a friend, I would be furiously lending you my reasoning to help you make the best decision, worrying very little what minds better and faster than both of ours would be able to do.
It is, at the end of the day, just the General AI problem: Don't think too hard on brute-force but perfect methods or else you might skip a heuristic that could have gotten you an answer within the time limit! But when do you know whether the time limit is at that threshold? You could spend cycles on that too, but time is wasting! Time limit games presume that the participant has already underwent a lot of unintentional design (by evolution, history, past reflections, etc.). This is the "already in-motion" part which, frustratingly, cannot ever be optimal unless somebody on the outside designed you for it. It's a formal problem what source code performs best under what game. Being a source code involves taking the discussion we're having now and applying it the best you can, because that's what your source code does.