Utopia originally meant no-place, I have a hard time forgetting that meaning when people talk about them.
The term "utopia" was a deliberate pun on "outopia" meaning "no place" and "eutopia" meaning "good place". It seems doubtful that Thomas More actually intended to depict his personal ideal society, so one might say that Utopia is the original Weirdtopia.
I think we're looking at premature search-halts here.
I plead no contest.
Subscribe to RSS Feed
= f037147d6e6c911a85753b9abdedda8d)
This seems to miss the point -- you're talking about a surprise that isn't a pleasant surprise. Suppose the game was designed so that after achieving a goal, you get an unexpected bonus ability with awesome synergy with the character, no matter how the character had been developed up to that point? As a game designer, ignoring the difficulty of realizing such a design, how would you say the Fun-theoretic potential of this scenario stacks up?
This rule of thumb is overly broad as stated. It would rule out poker, "fog of war" in RTS games, etc.