The problem, as I see it, is that you can't take bits out of a running piece of software and replace them with other bits, and have them still work, unless said piece of software is trivial.
The capacity to do in-place updates of running software components dates back to at least the first LISP systems. Call it 1955? Modern day telephone switches and network routers are all built with the capability of doing hot upgrades, or they wouldn't be able to reach the the level of uptime required (if you require 99.9999% uptime, going down for 30 seconds for an upgrade ruins your numbers for ten years). Additionally, those systems require that every component be independently crashable and restartable, for reliability purposes.
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is there any aspect of human existence as complicated as romance
Yes. Parenting and politics. Given a good enough model of humanity, you could probably prove that romance comes in precisely third after those two. Unlike romance, it's not even all that sensible to consider those two with non-sentient NPCs, a sign of their inherent complexity. Otherwise, good argument.
I'm coming in late, but I will say that you should probably examine the game-design literature. They are (for good commercial and aesthetic reasons) pretty much in line with your theory of fun, and in some ways advanced of it.