My LessWrongian answer is that I would ask my mind that was created already in motion what the probability is, then refine it with as many further reflections as I can come up with. Embody an AI long enough in this world, and it too will have priors about black boxes, except that reporting that probability in the form of a number is inherent to its source code rather than strange and otherworldly like it is for us.
The point that was made in that article (and in the Metaethics sequence as a whole) is that the only mind you have to solve a problem is the one that you have, and you will inevitably use it to solve problems unoptimally, where "unoptimal" if taken strictly means everything anybody has ever done.
The reflection part of this is important, as it's the only thing we have control over, and I suppose could involve discussions about metaprobabilities. It doesn't really do it for me though, although I'm only just a single point in the mind design space. To me, metaprobability seems isomorphic to a collection of reducible considerations, and so doesn't seem like a useful shortcut or abstraction. My particular strategy for reflection would be something like that in dspeyer's comment, things such as reasoning about the source of the box, possibilities for what could be in the box that I might reasonably expect to be there. Depending on how much time I have, I'd be very systematic about it, listing out possibilities, solving infinite series on expected value, etc.
Subscribe to RSS Feed
= f037147d6e6c911a85753b9abdedda8d)
The problem of what to expect from the black box?
I'd think about it like this: suppose that I hand you a box with a slot in it. What do you expect to happen if you put a quarter into the slot?
To answer this we engage our big amount of human knowledge about boxes and people who hand them to you. It's very likely that nothing at all will happen, but I've also seen plenty of boxes that also emit sound, or gumballs, or temporary tattoos, or sometimes more quarters. But suppose that I have previously handed you a box that emits more quarters sometimes when you put quarters in. Then maybe you raise the probability that it also emits quarters, et cetera.
Now, within this model you have a probability of some payoff, but only if it's one of the reward-emitting boxes, and it also has some probability of emitting sound etc. What you call a "meta-probability" is actually the probability of some sub-model being verified or confirmed. Suppose I put in one quarter in and two quarters come out - now you've drastically cut down the models that can describe the box. This is "updating the meta-probability."
Of comments so far, this comes closest to the answer I have in mind... for whatever that's worth!