Seems like I have missed the fun. Maybe if someone drops out, or otherwise next time. I used to play a lot of diplomacy online, but I haven't in a while. It would be fun to play another game.
Two remarks though.
One: Like I said, I haven't played diplomacy online for a while, so this information might be outdated, but I think playdiplomacy.com is a much better platform than webdiplomacy.net. In my experience is a more mature site, with a more mature audience. Webdiplomacy also doesn't allow illegal orders, which in my opinion is completely against the spirit of the game (It's probably somewhat friendlier to new players, but at the cost of denying them the full experience of the game).
Two: Demanding a 90% reliability is WAY too low. An in-game year will require entering orders between 2 and 5 times, say 3 on average. That's 30 deadlines in a 10-year game. With 90% reliability each player will have only 5% chance of not missing any deadlines. Now keep in mind that there are 7 players, and that a single missed deadline by any of the players can potentially ruin a good game, and it becomes a certainty that your game WILL BE RUINED by this if you demand only 90% reliability.
A much higher level of commitment from all players is required to have a fun game.
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This would be game theoretically sound behavior if you planned to play many games in succession.
Slow reply, but two things:
Whether that is game theoretically sound highly depends on the other player's behavior. If it makes other players afraid to stab you for fear of retribution in the next game, then yes, it works. But I think that among experienced diplomacy players, it is more likely to get you excluded from the game entirely. Also people will be less likely to ally with you in the first place if you have a reputation if responding badly to stabs.
This kind of behavior is explicitly against the rules in most online diplomacy communities. Because it ruins the fun of the game. Diplomacy as a game works best when everybody is really playing to win with a cut-throat, no holds barred, sell your own mother if needed, kind of style. A player who is meta-gaming is not playing to win for that individual game, so it lowers the experience for that individual game.
(Of course tarnishing someone's reputation, deserved or undeserved, based on actual or made up previous games, is an entirely valid strategy. So long as you play each individual game with the goal of maximizing your performance in that individual game, keeping previous games in mind is perfectly fine.)