RTS is a bit of a special case because a lot of the skill involved is micromanagement and software is MUCH better at micromanagement than humans.
I don't expect to see highly sophisticated AI in games (at least adversarial, battle-it-out games) because there is no point. Games have to be fun which means that the goal of the AI is to gracefully lose to the human player after making him exert some effort.
You might be interested in Angband Borg.
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It's going to be a mess. Even if you, say, limit the AI's click-per-minute rate, it still has serious advantages. It knows how many fractions of a second can these units stay in the range of enemy artillery and still be able to pull back to recover. It knows whether those units will arrive in time to reinforce the defense or they'll be too late and should do something else instead.
Build choice is not all that complicated and with tactics you run right into micro.
Human-like uncertainty could be inserted into the AI's knowledge of those things, but yeah, as you say, it's going to be a mess. Probably best to pick another kind of game to beat humans at.