In this case, we should really define "coercion". Could you please elaborate what you meant through that word?
One could argue, that if someone holds a gun to your head and demands your money, it's not coercion, just a game, where the expected payoff of not giving the money is smaller than the expected payoff of handing it over.
(Of course, I completely agree with your explanation about taxes. It's just the usage of "coercion" in the rest of your comment which seems a little odd)
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Gram, may I hijack your expertise? Game theory is something that I've always wanted to study formally. Can you recommend me some sources to learn about things like mechanism design?
I'm certainly not an expert, but I'll try to give some advice.
For game theory proper there's Yvain's sequence (and Schelling's book, which it's based off of) and/or Tadelis's Game Theory.
A good way to get to mechanism design might be through introductory economics and auction theory. McAfee's Introduction to Economic Analysis is an open econ textbook, good for people with a solid understanding of basic calculus. It assumes this bit of math so that the presentation is a lot shorter and more elegant. (Apostol is my calculus textbook of choice. If you've never done math where you actually have to prove things, then Velleman's How to Prove It will get you started. If you can't prove then you're just memorizing passwords. It's easier than it seems at first.) After IEA, Krishna's Auction Theory will segue from basic auction theory to basic mechanism design. Haven't gotten much further than that.
There's also a mechanism design sequence on LW. I haven't looked at it too closely and it might move too quickly for someone without the right background.