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You walk into a laboratory, and you read a set of instructions that tell you that your task is to decide how much of a $10 pie you want to give to an anonymous other person who signed up for the experimental session.
This describes, more or less, the Dictator Game, a staple of behavioral economics with a history dating back more than a quarter of a century. The Dictator Game (DG) might not be the drosophila melanogaster of behavioral economics – the Prisoner’s Dilemma can lay plausible claim to that prized analogy – but it could reasonably aspire to an only slightly more modest title, perhaps the e. coli of the discipline. Since the original work, more than 20,000 observations in the DG have been reported.
How much would participants in a Dictator Game give to the other person if they did not know they were in a Dictator Game study? Simply following me around during the day and recording how much cash I dispense won’t answer this question because in the DG, the money is provided by the experimenter. So, to build a parallel design, the method used must move money to subjects as a windfall so that we can observe how much of this “house money” they choose to give away.
And that is what Winking and Mizer did in a paper now in press and available online (paywall) in Evolution and Human Behavior, using participants, fittingly enough, in Las Vegas. Here’s what they did. Two confederates were needed. The first, destined to become the “recipient,” was occupied on a phone call near a bus stop in Vegas. The second confederate approached lone individuals at the bus stop, indicated that they were late for a ride to the airport, and asked the subject if they wanted the $20 in casino chips still in the confederate’s possession, scamming people into, rather than out of money, in sharp contradiction of the deep traditions of Las Vegas. The question was how many chips the fortunate subject transferred to the nearby confederate.
In a second condition, the confederate with the chips added a comment to the effect that the subject could “split it with that guy however you want,” indicating the first confederate. This condition brings the study a bit closer, but not much closer, to lab conditions, In a third condition, subjects were asked if they wanted to participate in a study, and then did so along the lines of the usual DG, making the treatment considerably closer to traditional lab-based conditions.
The difference between the first two treatments and the third treatments is interesting, but, as I said at the beginning, the DG should be thought of as a measuring tool. Figure 1 shows how many chips people give away in the DG in the three treatments. In conditions 1 and 2, the number of people (out of 60) who gave at least one chip to the second confederate was… zero. To the extent you think that this method answers the question, how much Dictator Game giving is due to people knowing they’re in an experiment, the answer is, “all of it.”
Link to paper (paywalled).
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