Comment author: Minds_Eye 01 December 2014 06:05:28PM *  0 points [-]

I actually have an idea on that. I'm currently running a NWoD campaign with multiple GM's. If we could get two or three like minded people to GM it would have not only a lot more "up-time" we could do world building on a massive scale. (Each GM runs a diffrent region.)

There are drawbacks, (slight inconsistencies between GM's, for example) but I think that would be outweighed by the benefits.

Comment author: Minds_Eye 02 December 2014 03:58:49PM 0 points [-]

Alright reviewed the rules, and i'm running a pilot session in 2 weeks. I'll reply again if I deicde to run a full campaign. (Also found compatibility rules for Dark Herasy - 1D4chan if memory serves.)

Comment author: Lumifer 01 December 2014 07:40:54PM *  -6 points [-]
Comment author: Minds_Eye 01 December 2014 08:59:01PM 1 point [-]

When reason fails, boobs have a chance.

...Ok, Obviously enough that's an affective plan, (even if it is dark arts-ish) but are you posting this as news or a recruitment attempt?

Comment author: Multiheaded 28 December 2011 04:07:38PM *  0 points [-]

We absolutely NEED an LW roleplaying thread of this in the Discussion section. There might be a bit of rationality practice to be sneaked in, too. I've read the Eclipse Phase rulebook; don't care much about the mechanics, but I can bear with it.

If someone - gasp - volunteers to DM, here or elsewhere online, I'm up for playing.

EDIT: Oh, it runs on MaidRPG rules, not Eclipse Phase? I like mechanics-heavy RPGs, but whatever.

Comment author: Minds_Eye 01 December 2014 06:05:28PM *  0 points [-]

I actually have an idea on that. I'm currently running a NWoD campaign with multiple GM's. If we could get two or three like minded people to GM it would have not only a lot more "up-time" we could do world building on a massive scale. (Each GM runs a diffrent region.)

There are drawbacks, (slight inconsistencies between GM's, for example) but I think that would be outweighed by the benefits.

Comment author: Minds_Eye 17 November 2014 05:16:46PM 2 points [-]

Hey, Mind's Eye here. Sorry, but I’m going to keep my meat space name for meat space. I'm an aspiring writer/game designer, with a secondary focus on cognitive/evolutionary psychology. I currently do government work, and am waiting on the contract to expire. I intend to make games that raise the sanity waterline, through low rate increase in “rational” difficulty with real world-esc consequences for your choices, as the good choice doesn’t always-or often-lead to more rewards for the one doing them.

As for what I value… I think Eleizer said it better than I could. “I want to make a world where no one has to say goodbye anymore.” (–HPMOR if memory serves) While I do enjoy “fun” things I get bored with them quickly, as I learn the games “lessons” (rule-sets) before I’m supposed to. (Basically anything extremely challenging-within my maximum skill range- is amusing as I don’t learn the “lessons” before I get a chance to enjoy the game/story/challenge. Such as Dwarf Fortress or tabletop games-DnD/WoD/etc.)

My friend actually referred me to this site. I was going through the usual things-find a religion; fail to be convinced by their best arguments, repeat. At first I just read HPMOR, and browsed the site to kill time. As I got better at applying some portions of the sequences it got to the point where I either could or couldn’t do things with very little middle ground, mostly through filling in the gaps between my skillsets. In the end I ended up either really good, or really bad at what I do. (As you can imagine this reduced my “fun space” quite a bit.)

From here, well I’m mostly waiting until I can work on the things that interest me.

Comment author: Viliam_Bur 07 November 2014 07:58:06AM 22 points [-]

Rationalists should win election. Yay! :D

Comment author: Minds_Eye 13 November 2014 07:58:43PM *  2 points [-]

Applause lights, really? :(

While I do agree, you need to be careful with super happy thingies. (They often aren't.)

Comment author: MrHen 08 February 2010 07:57:35PM 21 points [-]

The way I would word this: The box exists in the map, not the territory. Looking "outside of the box" is still looking at the map.

Comment author: Minds_Eye 04 November 2014 07:45:23PM 1 point [-]

You could always tell them to think inside the chimney. If you're lucky they'll be so confused they'll look at the territory to figure out what you mean, and if you’re really lucky they'll end up thinking downstairs in the attic and never bother you again.

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