Meetup : Rescheduled: Chicago Calibration Game
Discussion article for the meetup : Rescheduled: Chicago Calibration Game
This Saturday, we'll be playing a personal calibration game. From the LW wiki: "One person reads the question aloud, and everyone writes down their 50% and 90% confidence intervals. For example, if you’re 50% sure that 20% - 40% of the world’s countries are landlocked, write that down as your 50% confidence interval." After everyone has written down confidence intervals, the correct answer is revealed. If we run out of questions, we can spend the rest of the time discussing PredictionBook, idea futures, and similar.
Discussion article for the meetup : Rescheduled: Chicago Calibration Game
Meetup : Chicago: Seeing with Fresh Eyes Review
Discussion article for the meetup : Chicago: Seeing with Fresh Eyes Review
After a month-long hiatus, we'll be resuming with a meetup focusing on the highlighted entries in the Seeing with Fresh Eyes sequence: • Cached Thoughts • We Change Our Minds Less Often Than We Think • Hold Off On Proposing Solutions Feel free to join even if you read these a long time ago, read a different parts of this sequence, or just have something related to share. http://www.meetup.com/Less-Wrong-Chicago/events/174360732/
Discussion article for the meetup : Chicago: Seeing with Fresh Eyes Review
Meetup : Chicago Open Discussion
Discussion article for the meetup : Chicago Open Discussion
This is our not-quite-regular open discussion meetup in Chicago.
Discussion article for the meetup : Chicago Open Discussion
Meetup : Chicago: Discuss Thinking, Fast and Slow
Discussion article for the meetup : Chicago: Discuss Thinking, Fast and Slow
We'll be discussing the beginning of Kahneman's Thinking, Fast and Slow as part of a series of meetups for this book.
Discussion article for the meetup : Chicago: Discuss Thinking, Fast and Slow
Meetup : Fermi Estimates in Chicago
Discussion article for the meetup : Fermi Estimates in Chicago
We'll be meeting at Argo Tea to discuss and practice Fermi estimates. When should they be used, and what considerations go into them? How many piano tuners ARE in Chicago?
Discussion article for the meetup : Fermi Estimates in Chicago
Meetup : Chicago Organizational Meeting and Open Discussion
Discussion article for the meetup : Chicago Organizational Meeting and Open Discussion
"This is an organizational meeting planned for every other month to discuss the group's progress and ideas for possible future meetups. Afterwards, we will have open discussion..." -- http://www.meetup.com/Less-Wrong-Chicago/events/83542572/
This location is the same Corner Bakery that we previously had the weekly meetings at.
Discussion article for the meetup : Chicago Organizational Meeting and Open Discussion
Meetup : Zendo in the West Loop
Discussion article for the meetup : Zendo in the West Loop
Let's have a game of Zendo near the train stations on Friday; we'll be meeting at the Potbelly Sandwich Shop at Presidential Towers, directly across the intersection from Ogilvie. Be sure to check out the Meetup page for this event and let us know if you'll be there: http://www.meetup.com/Less-Wrong-Chicago/events/83939402/
Discussion article for the meetup : Zendo in the West Loop
Meetup : Predictions Chi September 15 (September 8 -- cancelled)
Discussion article for the meetup : Predictions Chi September 15 (September 8 -- cancelled)
Bring your extrapolations, intuitions, wild guesses, and most importantly some sort of device to access Predictionbook to the next Chicago Less Wrong meetup on September 15th! We will be making and sharing predictions and our confidence in them.
Also:
The Meetup is in a different location than usual. We will be meeting at Argo Tea at the intersection of Franklin and Madison at 1pm. This is very roughly two blocks east of Ogilvie and Union Station and just west of the Washington/Wells L.
The September 8th Meetup was cancelled.
Discussion article for the meetup : Predictions Chi September 15 (September 8 -- cancelled)
Sapir-Whorf , Savings, and Discount Rates [Link]
The language you speak may affect how you approach your finances, according to a working paper by economist Keith Chen (seen via posts by Frances Woolley at the Worthwhile Canadian Initiative and Economy Lab). It appears that languages that require more explicit future tense are associated with lower savings. A few interesting quotes from a quick glance:
...[I]n the World Values Survey a language’s FTR [Future-Time Reference] is almost entirely uncorrelated with its speakers’ stated values towards savings (corr = -0.07). This suggests that the language effects I identify operate through a channel which is independent of conscious attitudes towards savings. [emphasis mine]
Something else that I wasn't previously aware of:
Lowenstein (1988) finds a temporal reference-point effect: people demand much more compensation to delay receiving a good by one year, (from today to a year from now), than they are willing to pay to move up consumption of that same good (from a year from now to today).
The Controls are Lying: A Note on the Memetic Hazards of Video Games [Link]
Chris Pruett writes on the Robot Invader blog:
Good player handling code is often smoke and mirrors; the player presses buttons and sees a reasonable result, but in between those two operations a whole lot of code is working to ensure that the result is the best of many potential results. For example, my friend Greggman discovered that Mario 3's jumping rules change depending on whether or not a level has slopes in it. Halo's targeting reticle famously slows as it passes over an enemy to make it easier to target with an analog stick without using an auto-aim system. When Spider-Man swings, he certainly does not orient about the spot where his web connects to a building (at least, he didn't in the swinging system I wrote).
Good player handling code doesn't just translate the player's inputs into action, it tries to discern the player's intent. Once the intended action has been identified, if the rules of the game allow it, good player handling code makes the action happen–even if it means breaking the rules of the simulation a little. The goal of good handling code isn't to maintain a "correct" simulation, it's to provide a fun game. It sucks to miss a jump by three centimeters. It sucks to take the full force of a hit from a blow that visually missed. It sucks to swing into a brick wall at 80 miles per hour instead of continuing down the street. To the extent that the code can understand the player's intent, it should act on that intent rather than on the raw input. Do what I mean, not what I say.
I suppose this explains why I am better at arcade bowling games than I am at actual bowling. More seriously, while I had some vague awareness of this, I am slightly surprised at the breadth (Mario 3!?) and depth to which this "control re-interpretation" takes place.
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