One thing that might be worth changing/clarifying in the victory conditions is how a Friendly AI wins alongside its creator. At the moment, in order for a Creator/FAI team to win (assuming you're sticking with Diplomacy mechanics) they first have to collect 18 supply centres between them and then have the AI transfer all its control back to the human; I don't think even the friendliest of AIs would willingly rebox itself like that. Even worse, a friendly AI which has been given a lot of control might accidentally "win" by itself even though it doesn't want to. If this corresponds to the FAI taking control of everything and then building a utopia in its creator's image (since it's Friendly this is what it would do if it took control), this should be an acceptable winning condition for the creator.
I think a better victory condition would be that if a creator and FAI collect 18 supply centres between them, then they win the game together and both get 50 points.
This method does have one disadvantage in that a human can prove that an AI is not friendly if the game should have ended if it was, but I don't expect this to affect much because by the time this comes into effect either the unfriendly AI is sufficiently strong that they should have backstabbed their creator already, or they are sufficiently weak (And thus of the 18 centres held by human and AI almost all are held by the human) that the creator should soon win.
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I dunno. If the bet is for less money than a can of cider costs and you have a glass ready it might be worth it.