In response to comment by bentarm on Biased Pandemic
Peter_de_Blanc14 March 2012 09:19:21AM* 0 points [-]

I now realise you might be asking "how does this demonstrate hyperbolic, as opposed to exponential, discounting", which might be a valid point, but hyperbolic discounting does lead to discounting the future too heavily, so the player's choices do sort of make sense.

That is what I was wondering. Actually, exponential discounting values the (sufficiently distant) future less than hyperbolic discounting. Whether this is too heavy depends on the your parameter (unless you think that any discounting is bad).

In response to Biased Pandemic
Peter_de_Blanc13 March 2012 07:40:36PM0 points [-]

Another player with Hyperbolic Discounting went further: he treated cities, any city near him, while carrying 5 red city cards in his hand and pointing out, in response to entreaties to cure red, that red wasn't much of an issue right now.

How does this demonstrate hyperbolic discounting?

Peter_de_Blanc19 December 2011 09:29:40AM0 points [-]

What's special about a mosquito is that it drinks blood.

Phil originally said this:

My point was that vampires were by definition not real - or at least, not understandable - because any time we found something real and understandable that met the definition of a vampire, we would change the definition to exclude it.

Note Phil's use of the word "because" here. Phil is claiming that if vampires weren't unreal-by-definition, then the audience would not have changed their definition whenever provided with a real example of a vampire as defined. It follows that the original definition would have been acceptable had it been augmented with the "not-real" requirement, and so this is the claim I was responding to with the unreal mosquito example.

Peter_de_Blanc19 December 2011 04:45:06AM* 1 point [-]

I understand that Phil was not suggesting that all non-real things are vampires. That's why my example was a mosquito that isn't real, rather than, say, a Toyota that isn't real.

Peter_de_Blanc19 December 2011 03:39:41AM1 point [-]

My point was that vampires were by definition not real

So according to you, a mosquito that isn't real is a vampire?

Peter_de_Blanc18 November 2011 02:54:22AM2 points [-]

My fencing coach emphasizes modeling your opponent more accurately and setting up situations where you control when stuff happens. Both of these skills can substitute somewhat for having faster reflexes.

Peter_de_Blanc18 November 2011 12:15:38AM0 points [-]

Sounds like you should do more Tae Kwon Do.

Peter_de_Blanc21 October 2011 07:04:34AM2 points [-]

This argument does not show that.

Peter_de_Blanc20 September 2011 03:42:43AM1 point [-]

I still don't see why you would want to transform probabilities using a sigmoidal function. It seems unnatural to apply a sigmoidal function to something in the domain [0, 1] rather than the domain R. You would be reducing the range of possible values. The first sigmoidal function I think of is the logistic function. If you used that, then 0 would be transformed into 1/2.

I have no idea how something like this could be a standard "game design" thing to do, so I think we must not be understanding Chimera correctly.

In response to comment by [deleted] on Rationality and Video Games
Peter_de_Blanc19 September 2011 06:34:11AM2 points [-]

The standard "game design" thing to do would be push the probabilities through a sigmoid function (to reward correct changes much more often than not, as well as punish incorrect choices more often than not).

I don't understand. You're applying a sigmoid function to probabilities... what are you doing with the resulting numbers?

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