Hopefully normalizing them so they sum to 1 again and using them to draw an outcome :)
I assume the intent was to say that in normal games, if the goal is to choose the "smartest" action (highest EV, or whatever the objective fn is) under uncertainty, and the player makes the optimal choice, they should always on average be noticeably higher rewarded (not just slightly more rewarded).
It's fine (maybe more addictive?) for right decisions to sometimes not result in a win, so long as there enough chances for a masterful player to recover from bad luck.
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= f037147d6e6c911a85753b9abdedda8d)
Not 13 out of every 100 people in jail, but still 13 out of every 100 people sentenced by the jury as guilty in the case of a probability estimate of only ~87%. ....The argument still works to show that the probability of guilt at 87% is too low to vote guilty.
This argument does not show that.