Comment author: [deleted] 01 June 2015 07:08:40AM 2 points [-]

3-6 months? People don't go on piling up savings indefinitely? How else do you retire? I mean... there is state pension in the country I live in but I would not count it not going bust in 30 years so I always assumed I will have what I save and then maybe the state pays a bonus.

In response to comment by [deleted] on Stupid Questions June 2015
Comment author: ReevesAnd 01 June 2015 05:02:42PM 4 points [-]

The 3-6 months is in a liquid savings account. Beyond that, you want your money in investments that will earn interest. They will be more volatile, so aren't advisable as an emergency fund. They can also be harder to access.

Comment author: Vaniver 25 May 2015 11:57:04PM 6 points [-]

A way to discuss ideas for the site, vote on them, and incentivize the generation of good ideas. I sense that having this would be huge. a) I sense that there are a lot of good ideas out there in people's heads but that they haven't shared. b) I sense that by discussing things, there could be a lot of refinement of current ideas, and a lot of generation of new ideas.

By ideas for the site, do you mean changes for the site code? And if you mean changes to the code, do you mean the change ideas, or the change implementations?

The backend is open source, and posts were made in 2011 and 2012 on how to make modifications to the code so that users could submit improvements. I don't pay close attention, but my impression is that very few, if any, improvements have been submitted by users.

Issues can be reported (i.e. requests made) at the Google Code page. But resources to implement those changes are minimal, as I understand it.


It seems to me that the primary piece missing is the effort. Either volunteers need to familiarize themselves with the codebase and then make changes, or volunteers need to put up enough cash to hire devs to make changes. (Presumably the folks at Trike Apps, who would need to approve those changes anyway.)

A way for people to assign monetary value to requests ("I would pay $20 for five separate subreddits") and aggregate those pledges into prizes would perhaps be interesting and solve some of the core problems (while causing other, hopefully more minor, problems). Either it's clear that something is worth doing, it gets done, and the doer is rewarded, or it's clear that something is not worth doing, and it remains deliberately undone.

Comment author: ReevesAnd 26 May 2015 02:39:43PM 4 points [-]

If we have a way to actually implement improvements to the site, I'd be interested in learning how to do so. I have some development experience. Monetary rewards could certainly motivate me to do so (get me to do it sooner), but I'll probably start researching and working anyway.

As adamzerner asked in another comment, will my contributions actually make it to the site? I need to do more research.

Comment author: chaosmage 21 May 2015 06:50:32PM 4 points [-]

For diabetics, a blood sugar monitor.

Comment author: ReevesAnd 21 May 2015 06:56:56PM 0 points [-]

This goes beyond the general usefulness and "cool factor" of many of the other suggestions into very useful, potentially life-saving, and helps fill a purpose which we currently do fairly inefficiently.

Comment author: Richard_Loosemore 14 May 2015 03:09:01PM *  3 points [-]

i agree with the sentiment behind what you say here.

The difficult part is to shake ourselves free of any unexamined, implicit assumptions that we might be bringing to the table, when we talk about the problem.

For example, when you say:

And this is the reason why we should be worried about an AI with a poorly made utility function

... you are talking in terms of an AI that actually HAS such a thing as a "utility function". And it gets worse: the idea of a "utility function" has enormous implications for how the entire control mechanism (the motivations and goals system) is designed.

A good deal of this debate about my paper is centered in a clash of paradigms: on the one side a group of people who cannot even imagine the existence of any control mechanism except a utility-function-based goal stack, and on the other side me and a pretty large community of real AI builders who consider a utility-function-based goal stack to be so unworkable that it will never be used in any real AI.

Other AI builders that I have talked to (including all of the ones who turned up for the AAAI symposium where this paper was delivered, a year ago) are unequivocal: they say that a utility-function-and-goal-stack approach is something they wouldn't dream of using in a real AI system. To them, that idea is just a piece of hypothetical silliness put into AI papers by academics who do not build actual AI systems.

And for my part, I am an AI builder with 25 years experience, who was already rejecting that approach in the mid-1980s, and right now I am working on mechanisms that only have vague echoes of that design in them.

Meanwhile, there are very few people in the world who also work on real AGI system design (they are a tiny subset of the "AI builders" I referred to earlier), and of the four others that I know (Ben Goertzel, Peter Voss, Monica Anderson and Phil Goetz) I can say for sure that the first three all completely accept the logic in this paper. (Phil's work I know less about: he stays off the social radar most of the time, but he's a member of LW so someone could ask his opinion).

Comment author: ReevesAnd 14 May 2015 08:17:17PM 3 points [-]

Could you describe some of the other motivation systems for AI that are under discussion? I imagine they might be complicated, but is it possible to explain them to someone not part of the AI building community?

Comment author: DataPacRat 27 April 2015 01:18:34AM 14 points [-]

Still More to the Prisoner's Dilemma

After reading http://www.pnas.org/content/early/2012/05/16/1206569109.full.pdf+html , the detail that's caught my attention: "The player with the shortest memory sets the terms of the game." If a strategy remembers 0 turns, and simply Always Cooperates, or Always Defects, or randomly chooses between them, then no matter how clever its opponent might be, it can't do any better than by acting as if it were also a Memory-0 strategy. Tit-for-Tat is a Memory-1 strategy - and despite all the analysis that I've read on it before, I now see it from a new perspective, in that it's one of the few Memory-1 strategies that gracefully falls back to the appropriate Memory-0 strategy when faced with All-C or All-D... and any strategy which tries to implement a more complicated scheme based on longer strings is faced with the fact that Tit-for-Tat simply doesn't remember anything beyond a single turn.

I would like to see if this perspective can be extended to a Memory-2 strategy that falls gracefully back to appropriate Memory-1 strategies such as Tit-for-Tat when faced with Memory-1 strategies, and like Tit-for-Tat, to a suitable Memory-0 strategy when faced with Memory-0 ones.

Does anyone have a link to a suitable set of programs to run some experimental tourneys, and instructions on how to apply them? (If it matters, the OSes I have available are WinXP and Fedora 21.)

Comment author: ReevesAnd 29 April 2015 07:19:16PM 2 points [-]

[Tit for Tat is] one of the few Memory-1 strategies that gracefully falls back to the appropriate Memory-0 strategy when faced with All-C or All-D.

I am not clear on how this is the case. It seems to me that the appropriate strategy when faced with any Memory-0 strategy is to go All-D, since your defections would optimize your own score while having no influence on the future behavior of your opponent. Tit for Tat does not default to All-D unless the opponent is All-D.

Comment author: polymathwannabe 16 February 2015 12:54:27PM 0 points [-]

I must admit "seven in a square" was not obvious to me. I thought it was advice for the chess room.

Comment author: ReevesAnd 17 February 2015 04:23:23PM *  0 points [-]

"42" seemed the obvious answer. Although if he were going for that, he might just make a Hitchhiker's Guide reference.

Or maybe he was concealing the Hitchhiker's Guide reference?

Comment author: Baughn 16 February 2015 01:04:55PM 7 points [-]

With professional players, whose job it was to play Quidditch.

It won't survive children doing the same. More to the point, the snakes and ravens are deliberately and obviously exploiting the current rules, which will trigger all sorts of fair play instincts.

Comment author: ReevesAnd 17 February 2015 04:11:59PM 0 points [-]

Although the easier solution to this problem is to stop adding Quidditch points to House points. That's dumb to begin with. Maybe just add some points for winning the match.

Comment author: Velorien 16 February 2015 03:31:42PM 4 points [-]

One way of preventing Dumbledore from using a time-turner is to have the disturbance take place at Azkaban. And after Bellatrix's breakout, it shouldn't be difficult to have him consider another potential Death Eater escape as a matter of absolute emergency requiring his personal intervention.

Of course, Azkaban is the one place Quirrell can't act in directly, so he'd probably want to Imperius an off-duty Auror or something.

Comment author: ReevesAnd 17 February 2015 03:44:17PM 0 points [-]

In the Azkaban arc, they were able to Time Turn away from Azkaban, do some preparation, then arrive after being informed of the breakout. I don't think this would work to prevent Dumbledore from using a Time Turner to be in two places at once.

Comment author: dxu 17 February 2015 04:17:52AM 3 points [-]

Seeing as HPMoR is in large part about pointing out how narrative logic doesn't work in reality, it seems plausible to me that even if Q == V, that doesn't necessarily imply that he's evil. (Well, I mean, he is pretty evil, but I'm not sure he's going to end up being the Big Bad of the story.)

Comment author: ReevesAnd 17 February 2015 02:39:42PM 4 points [-]

Following up on the idea of breaking narrative logic, might there not really be a Big Bad at all. Like, Voldemort has sobered up over the years and really just wants to be immortal. He'll go to great lengths to get there, but doesn't plan to destroy the world or anything. Just an idea.

Comment author: Gondolinian 30 January 2015 01:28:40AM 0 points [-]

If Harry gains access to arbitrarily powerful time travel (That's how I've interpreted your scenario. I apologize if I'm wrong.), doesn't that make the whole plot redundant? Can't Harry just go back to the beginning and tell himself everything?

Comment author: ReevesAnd 30 January 2015 09:52:34PM 0 points [-]

I would guess that the time travel would keep the restriction that he can't change the past. So he could recover her body and resurrect her in the future, but couldn't change the past events.

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