Just laying some more groundwork... One distinction the discussion requires:
Who is in control of the components and the environment of the emulation?
Possibilities:
An outside entity, attempting to gain economic or other value by using the emulation to complete information processing tasks. (I'll call this "The Boss.")
-The environment was established to maintain the emulation, which is not "given a job," but was created for scientific observation by outsiders.
-The emulation is not given a job, but environment was created by outsiders as a platform for experimentation on emulations.
-Perhaps the emulation was created as an "upload" of a person, or as their designed child or progeny.
-The emulation has a greater or lesser degree of control over its own environment or composition.
Example of lesser degree of control: It can decide to select some of the content it sees and listens to.
Example of greater degree of control: It can directly alter one of its emotions by "twisting a knob."
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AABoyles also begins to address another important and much-discussed question:
Can the emulation interface with:
Sensory inputs unavailable to the human brain?
Reasoning, calculation, memory modules and other minds in more direct ways?
Rather than inputting data into computers and observing the outputs of computers and sensory devices as we do today.