In response to Value is Fragile
Comment author: Tim_Tyler 30 January 2009 06:50:23PM -2 points [-]

I agree with Eliezer that an imprecisely chosen value function, if relentlessly optimized, is likely to yield a dull universe.

So: you think a "paperclip maximiser" would be "dull"?

How is that remotely defensible? Do you think a "paperclip maximiser" will master molecular nanotechnology, artificial intelligence, space travel, fusion, the art of dismantling planets and stellar farming?

If so, how could that possibly be "dull"? If not, what reason do you have for thinking that those technologies would not help with the making of paper clips?

Apparently-simple processes can easily produce great complexity. That's one of the lessons of Conway's game.

In response to Value is Fragile
Comment author: Tim_Tyler 29 January 2009 10:55:56PM -1 points [-]

Thanks for the probability assessments. What is missing are supporting arguments. What you think is relatively clear - but why you think it is not.

...and what's the deal with mentioning a "sense of humour"? What has that to do with whether a civilization is complex and interesting? Whether our distant descendants value a sense of humour or not seems like an irrelevance to me. I am more concerned with whether they "make it" or not - factors affecting whether our descendants outlast the exploding sun - or whether the seed of human civilisation is obliterated forever.

In response to Value is Fragile
Comment author: Tim_Tyler 29 January 2009 06:40:59PM 0 points [-]

This post seems almost totally wrong to me. For one thing, its central claim - that without human values the future would, with high probability be dull is not even properly defined.

To be a little clearer, one would need to say something like: if you consider a specified enumeration over the space of possibile utility functions, a random small sample from that space would be "dull" (it might help to say a bit more about what dullness means too, but that is a side issue for now).

That claim might well be true for typical "shortest-first" enumerations in sensible languages - but it is not a very interesting claim - since the dull utility functions would be those which led to an attainable goal - such as "count up to 10 and then stop".

The "open-ended" utilility functions - the ones that resulted in systems that would spread out - would almost inevitably lead to rich complexity. You can't turn the galaxy into paper-clips (or whatever) without extensively mastering science, technology, intergalactic flight, nanotechnology - and so on. So, you need scientists and engineers - and other complicated and interesting things. This conclusion seems so obvious as to hardly be worth discussing to me.

I've explained all this to Eleizer before. After reading this post I still have very little idea about what it is that he isn't getting. He seems to think that making paper clips are boring. However, they are not any more boring than making DNA sequences, and that's the current aim of most living systems.

A prime-seeking civilisation has a competitive disadvantage over one that doesn't have silly, arbitrary bits tacked on to its utility function. It is more likely to be wiped out in a battle with an alien race - and it's more likely to suffer from a mutiny from within. However, that is about all. They are unlikely to lack science, technology, or other interesting stuff.

In response to Sympathetic Minds
Comment author: Tim_Tyler 20 January 2009 09:37:08PM 1 point [-]

The core of most of my disagreements with this article find their most concentrated expression in:

"Happiness" is an idiom of policy reinforcement learning, not expected utility maximization.

Under Omohundro's model of intelligent systems, these two approaches converge. As they do so, the reward signal of reinforcement learning and the concept of expected utility also converge. In other words, it is rather inappropriate to emphasize the differences between these two systems as though it was a fundamental one.

There are differences - but they are rather superficial. For example, there is often a happiness "set point", for example - whereas that concept is typically more elusive for an expected utility maximizer. However, the analogies between the concepts are deep and fundamental: an agent maximising its happiness is doing something deeply and fundamentally similar to an agent maximising its expected utility. That becomes obvious if you substitute "happiness" for "expected utility".

In the case of real organisms, that substitution is doubly appropriate - because of evolution. The "happiness" function is not an arbitrarily chosen one - it is created in such a way that it converges closely on a function that favours behaviour resulting in increased expected ancestral representation. So, happiness gets an "expectation" of future events built into it automatically by the evolutionary process.

Comment author: Tim_Tyler 18 January 2009 11:43:55AM 0 points [-]
In response to Eutopia is Scary
Comment author: Tim_Tyler 12 January 2009 08:11:28PM 2 points [-]

Dictionaries disagree with Ferris - e.g.:

"Happiness [...] antonym: sadness" - Encarta

"Boredom" makes a terrible opposite of "happiness". What is the opposite of boredom? Something interesting, to be sure, but many more things than just happiness fit that description.

In response to Serious Stories
Comment author: Tim_Tyler 10 January 2009 11:06:19AM 2 points [-]

David Pearce has written extensively on the topic of the elimination of suffering - e.g. see: THE ABOLITIONIST PROJECT and Paradise Engineering.

Comment author: Tim_Tyler 08 January 2009 09:07:21PM -1 points [-]

Eliezer, I think you have somehow gotten very confused about the topic of my now-deleted post.

That post was entirely about cultural inheritance - contained absolutely nothing about sexual selection.

Please don't delete my posts - unless you have a good reason for doing so.

Comment author: Tim_Tyler 08 January 2009 08:12:17PM 1 point [-]

[Deleted. Tim, you've been requested to stop talking about your views on sexual selection here. --EY]

Comment author: Tim_Tyler 07 January 2009 08:13:52PM 0 points [-]

As I recall, Arnold's character faced pretty-much this dilemma in Total Recall.

There's a broadly-similar episode of Buffy the Vampire Slayer.

Both characters wind up going on with their mission of saving the planet.

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