I have no idea why you'd prefer not to know. Fun theory is mostly intuition, and my intuition says I really hate the feeling of loss of control that comes from not knowing important stuff, both in real life and while playing.
Another intuition is that irreversible decisions based on incomplete data feel horrible, in real life and while playing. Like deciding what temple to build in a city in Rome Total War without having any idea which one will be useful 30 turns from now when it starts to matter.
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Cyan: I cannot think of any strategy game where fog of war was a good idea. The surprise works well enough in FPS where people are actively trying to use that to outsmart each other, but in strategy games it's just stupid, and reduces fun of gaming. AI in strategy games universally ignores fog of war, so there's not even fun of using that as a cover.