The beggars-and-gods formulation is the same problem.
I don't think so; I think the element of repetition substantially alters it - but in a good way, one that makes it more useful in designing a real-world agent. Because in reality, we want to design decision theories that will solve problems multiple times.
At the point of meeting a beggar, although my prospects of obtaining a gold coin this time around are gone, nonetheless my overall commitment is not meaningless. I can still think, "I want to be the kind of person who gives pennies to beggars, because overall I will come out ahead", and this thought remains applicable. I know that I can average out my losses with greater wins, and so I still want to stick to the algorithm.
In the single-shot scenario, however, my commitment becomes worthless once the coin comes down tails. There will never be any more 10K; there is no motivation any more to give 100. Following my precommitment, unless it is externally enforced, no longer makes any sense.
So the scenarios are significantly different.
Subscribe to RSS Feed
= f037147d6e6c911a85753b9abdedda8d)
But in the single-shot scenario, after it comes down tails, what motivation does an ideal game theorist have to stick to the decision theory?
Like Parfit's hitchhiker, although in advance you might agree that it's a worthwhile deal, when it comes to the point of actually paying up, your motivation is gone, unless you have bound yourself in some other way.
That's what the problem is asking!
This is a decision-theoretical problem. Nobody cares about it for immediate practical purpose. "Stick to your decision theory, except when you non-rigorously decide not to" isn't a resolution to the problem, any more than "ignore the calculations since they're wrong" was a resolution to the ultraviolet catastrophe.
Again, the point of this experiment is that we want a rigorous, formal explanation of exactly how, when, and why you should or should not stick to your precommitment. The original motivation is almost certainly in the context of AI design, where you don't HAVE a human homunculus implementing a decision theory, the agent just is its decision theory.