This talk about puzzles by a puzzle solving master might be interesting to you. Recommendation by Jonathan Blow (who made Braid and the Witness): https://youtu.be/oCHciE9CYfA?si=9ZtETH1_a8pM3l8e
I recommend watching the full thing but I associated the post above to this interesting idea from the beginning of the video:
(1) Eureka moments are the atoms of puzzles. Eureka: A sudden, pleasureful, fluent, confident feeling of understanding. Insights
…
(6) Interesting truths are the root of surprise.
(7) Eureka is not Fiero. Fiero: the emotion of overcoming a tough ...
I think it depends a lot on the game and on the quality of the digital version. This game and Through the Ages (by the same devs) do have really good digital implementations that are a joy to play on tablets (that’s what I’ve tried).
Yet there is definitely something awesome about the tactility of real tiles over touch screens. But having to explain and double check rules instead of getting feedback from the digital system is actually not very energizing for me.
This is one of the reasons I hope something like dynamicland.org will make it, then we could potentially get the best of both worlds 🙂
The digital version makes the second half a lot quicker, so maybe that’s enough? 🙂
The Crew. One of the few good cooperative games. You can’t speak during a round and have only a few ways to communicate to solve the puzzle together. The campaign adds complexity over time to make it stay interesting as the group learns the tricks of the game.
Mindbug. Made in part by the creator of Magic the Gathering, but made much more accessible to play with new people. Still, it is really deep. The core idea of mind bug is that you can take control of the card the other player wants to play (with your mind bug), this creates a lot of mind games a...
Mage Knight has an excellent steam workshop mod for Tabletop Simulator which I highly recommend! 🙂 Automates some things so you can focus on the most fun strategy. Amazing 1-player game, but also fun at 2-players.
Strongly second Great Western Trail. Very fun and replayable 🙂
Sort by susd recommended + desired category on this website:
Agreed!
I actually didn't reflect about her having makeup. I recall (but hopefully don't misrepresent in my paraphrasing) Julia Galef discussing that a society where people wear makeup is perhaps a more fair option since the difference between the most and least naturally beautiful people would be smaller then. I haven't thought deeply about this, but in that case, wearing makeup might be the rational thing to do. However, regarding the appraisal that the artwork represents the woman's beauty more than her strength, I can totally see how that reinforc...
As I reread this short essay on teaching I came to think of this article, e.g. the importance of targeting the metric of really trying to live up to what one teaches, to stay on track as a good teacher. So I thought I'd link it here if anybody is interested in a similar perspective but differently communicated.
Would be interesting to use this framework for articles on LessWrong. Most people don't spend time arguing why they downvote or upvote posts. It would be useful to know that the community e.g. had downvoted a post mostly based on e.g. enjoyability, robustness, or novelty. There are probably many other ways one could measure, but this one still seems simple yet very useful.
One could of course post one's ranking using text as a comment, but that doesn't aggregate the community's judgment effectively.
Similar to other media, some works are designed better and some worse. For example games like Outer Wilds and The Witness doesn’t try to make you addicted, a lotus-eater.
Instead of having the policy to shut the whole medium out (I’m not saying that you are just because you quit CS:GO), I'm instead trying to make a conscious effort to find the better alternatives that don't addict me.
I'm not saying that games on average do this well, but I think there is potential for really good experiences from using the dynamic interactive medium for many things, e...
If you liked this post you’d probably like this facebook post that Ozzie wrote recently on a similar topic:
https://www.facebook.com/722750362/posts/10165839328500363/?d=n
Thanks for the initiative! I’m interested! 🙂 It’s easy to mostly look at the new posts, but probably more important for me to think deeper and transfer the ideas in classic posts to my current adventures!
This framework reminded me of this quote from Bret Victor's talk "The Humane Representation of Thought" (timestamp included in link)
I've transcribed it approximately here (with some styling and small corrections to make it easier to read).
"There are many things, especially kind of modern things that we need to talk about nowadays which are not well-represented in spoken language.
One of those is systems. We live in an era of systems:
Natural systems:
Systems that we make:
Thanks for this clear framework, it's really useful for me right now!
I haven't read Kahneman's book 'Noise' yet, just listened to a podcast episode where he described how it is important to distinguish between noise and bias. I'm curious if that distinction is important in this framework and if I should read "Bias (Noise)" as "Bias & Noise" or something else instead?
Hi, not sure where to write this but something happened to this post. Curious to read it but it looks like this right now for me:

I use ProtoTyping: https://github.com/pnutus/ProtoTyping
How it works:
Capslock as modifier, hold it to use right hand for:
ijkl like wasd where:
i : to move cursor one row up
k : one row down
j : one character left
l : one character right
————————
u : one word left,
o : one word right,
h : to go to beginning on line,
key right of L : to go to end of line.
————————
Then also use modifier with left hand at the same time as Capslock to:
s : selecting text with movement commands described above. E.g. Capslock + s + o, to select the next word.
d : deleting text with movement... (read more)