Comment author: Ivan_Tishchenko 12 June 2011 04:30:57AM *  1 point [-]

more recent study found that a slight majority of people would prefer to remain in the simulation.

I believe lukeprog was talking about what people think before they get wireheaded. It's very probable that once one gets hooked to that machine, one changes ones mind -- based on new experience.

It's certainly true for rats which could not stop hitting the 'pleasure' button, and died of starvation.

This is also why people have that status quo bias -- no one wants to die of starving, even with 'pleasure' button.

Comment author: barrkel 16 June 2011 06:21:00AM 0 points [-]

I think we're talking about an experience machine, not a pleasure button.

Comment author: Ivan_Tishchenko 12 June 2011 04:24:57AM 2 points [-]

Really? So you're ready to give up that easily?

For me, best moments in life are not those when I experience 'intense pleasure'. Life for me is like, you know, in some way, like playing chess match. Or like creating some piece of art. The physical pleasure does not count as something memorable, because it's only a small dot in the picture. The process of drawing the picture, and the process of seeing how your decisions and plans are getting "implemented" in a physical world around me -- that's what counts, that's what makes me love the life and want to live it.

And from this POV, wireheading is simply not an option.

Comment author: barrkel 16 June 2011 06:04:17AM *  4 points [-]

It's not about giving up. And it's also not about "intense pleasure". Video games can be very pleasurable to play, but that's because they challenge us and we overcome the challenges.

What if the machine was reframed as reliving your life, but better tuned, so that bad luck had significantly less effect, and the life you lived rewarded your efforts more directly? I'd probably take that, and enjoy it too. If it was done right, I'd probably be a lot healthier mentally as well.

I think the disgust at "wireheading" relies on some problematic assumptions: (1) that we're not already "wireheading", and (2) that "wireheading" would be a pathetic state somewhat like being strung out on heroin, or in an eternal masturbatory orgasm. But any real "wireheading" machine must directly challenge these things, otherwise it will not actually be a pleasurable experience (i.e. it would violate its own definition).

As Friendly-HI mentions elsewhere, I think "wireheading" is being confusingly conflated with the experience machine, which seems to be a distinct concept. Wireheading as a simple analogue of the push-button-heroin-dose is not desirable, I think everyone would agree. When I mention "wireheading" above, I mean the experience machine; but I was just quoting the word you yourself used.

Comment author: rwallace 16 January 2011 05:25:26PM 10 points [-]

General programming: Structure and Interpretation of Computer Programs. Focuses on the essence of the subject with such clarity that a novice can understand the first chapter, yet an expert will have learned something by the last chapter.

Specific programming languages: The C Programming Language, The C++ Programming Language, CLR via C#. Informative to a degree that rarely coexists with such clarity and readability.

AI: Artificial Intelligence: a Modern Approach. Perhaps the rarest virtue of this work is that not only does it give about as comprehensive a survey of the field as will fit in a single book, but casts a cool eye on the limitations as well as strengths of each technique discussed.

Compiler design: Compilers: Principles, Techniques and Tools. The standard textbook for good reason.

Comment author: barrkel 17 January 2011 12:33:53PM 9 points [-]

I don't agree on the dragon book (Compilers: Principles, Techniques and Tools). It focuses too much on theory of parsing for front end stuff, and doesn't really have enough space to give a good treatment on the back end. It's a book I'd recommend if you were writing another compiler-compiler like yacc.

I'd rather suggest Modern Compiler Implementation in ML; even though there are C and Java versions too, a functional language with pattern matching makes writing a compiler a much more pleasant experience.

(I work on a commercial compiler for a living.)

In response to Reference Points
Comment author: barrkel 20 November 2010 04:06:08PM 0 points [-]

A related idea that I've had for a decade or so: when someone (a country, a company, a person) wants to follow in the path of someone else, they shouldn't aim for their own conception of that other's location or path; rather, they should aim for what the other was aiming for, at the time they themselves traced their path.

Comment author: barrkel 20 March 2010 02:15:36AM 7 points [-]

I don't know about other people, but I do know something about myself: I don't fully know what I think until I either write it down or speak up. Moreover, the benefits of speaking up without fully thought through ideas is high in group conversations - rather than trying to complete a thought with one's own limited repertoire of to-hand facts and concepts, one can use the group's.

Comment author: barrkel 07 October 2009 09:20:27PM 5 points [-]

Given that it's such an important problem in people's lives, I am somewhat perplexed as to why it isn't covered in school. Given the effect choosing a mate can have, it should be a substantial part of the curriculum.

Comment author: thomblake 10 August 2009 10:26:39PM 3 points [-]

I can't think of a good explanation for anyone picking the $500

I agree with Vladimir Golovin. I definitely think this way - I can think immediately of how useful $500 would be to me, but cannot think of many ways to use a 15% chance of $1M.

Well, I can think of one way - I would take the 15% chance of $1M and then sell it to one of you suckers for $100,000.

Comment author: barrkel 11 August 2009 05:30:12AM 1 point [-]

Exactly. If someone has $1.1M, spending $0.1M on a 15% chance of $1M is a good deal. Someone who has $0.05M and has to go into debt to buy the 15% chance is very probably insane.

Comment author: PhilGoetz 05 August 2009 12:02:15AM 0 points [-]

Quantitative geneticists use [heritability] to calculate the changes to be expected from artificial or natural selection in a statistically steady environment. It says nothing about how much the over-all level of the trait is under genetic control, and it says nothing about how much the trait can change under environmental interventions.

I don't think that's right. The term "heritability" is used in twin studies, which do not involve a steady environment, and which are all about how much the trait is under genetic control.

Comment author: barrkel 05 August 2009 01:29:40AM 3 points [-]

Have you actually read the linked-to article? Heritability != genetic control. The textbook example:

The textbook example is that (essentially) all of the variance in the number of eyes, hearts, hands, kidneys, heads, etc. people have is environmental. (There are very, very few mutations which alter how many eyes people have, because those are strongly selected against, but people do lose eyes to environmental causes, such as accident, disease, torture, etc.) The heritability of these numbers is about as close to zero as possible, but the genetic control of them is about as absolute as possible.

That text is actually a quote from here, and that article is even more interesting and explicit on this point.