Comment author: NancyLebovitz 06 February 2012 04:03:18PM 0 points [-]

I read a story set in that world, and it makes me crazy that they're using muscle power rather than burning the food.

Comment author: clemux 01 March 2012 04:08:28PM 0 points [-]

It bothered me at first, but I think it's about greenhouse gas emission. For example, methane is another power source, with legal restrictions depending on the "cleanliness" of the gas when burnt. I don't remember whether biofuels are still used at the time of the story.

Comment author: Grognor 28 October 2011 12:14:24PM *  6 points [-]

This post kind of makes me sad. I'm not sure what the post's purpose is, but it has certainly informed me that I am not likely to enjoy those great things, as I have no friends, and if I did, they wouldn't even try to be rational.

Probably.

Edit: It seems that responses to this message take the form of either, "Aw, how sad! This guy needs help," or, "How pathetic! What a loser!" I would appreciate if these responses were annulled. This comment is only a statement of fact, not a statement of depression, not a cry for help, not even a complaint.

Edit, March 2012: I regret making this comment.

Comment author: clemux 28 October 2011 06:06:57PM -6 points [-]

You're probably not rational enough, then; see point 3 of lukeprog's post.

Comment author: roystgnr 26 September 2011 03:48:05PM 8 points [-]

It's possible to limit the level of time sink involved in playing video games; you just have to pick the right game and the right play schedule.

My best example: Civilization IV multiplayer. Since there's a limited number of things you can do on any given turn, and since the multiplayer can be done asynchronously, everyone can simply agree to a rule like "we play one turn each morning and one each night", and then (after a single synchronous night getting past all the ultra-short initial turns) there's no way to spend more than 30 minutes or so a day on the game. Granted, each game takes a few months...

And Civ IV is at least as interesting and instructive as the Prisoners' Dilemma simulations investigated here recently. It's been years since I played, and I still have fond memories of teaching a friend that "Let's all gang up on the guy in first place" is not a safe strategy to share with someone who's in second place but who's thinking more than one step ahead.

I'd also say that multiplayer games are a good way to socialize, which is important, but there is the caveat that you have to learn to separate your impressions of someone as a person from your impressions of them as a player. I'm far more trustworthy in real life than as a player in games where "betrayal" is a possible strategy, for example, and I've known people for whom the opposite was tragically true.

Comment author: clemux 07 October 2011 10:56:32PM *  2 points [-]

Since there's a limited number of things you can do on any given turn, and since the multiplayer can be done asynchronously, everyone can simply agree to a rule like "we play one turn each morning and one each night", and then (after a single synchronous night getting past all the ultra-short initial turns) there's no way to spend more than 30 minutes or so a day on the game. Granted, each game takes a few months...

This is the purpose of Freeciv's variant Longturn. (Freeciv being the open-source game inspired - mostly - by civilization 2.)