It's possible to limit the level of time sink involved in playing video games; you just have to pick the right game and the right play schedule.
My best example: Civilization IV multiplayer. Since there's a limited number of things you can do on any given turn, and since the multiplayer can be done asynchronously, everyone can simply agree to a rule like "we play one turn each morning and one each night", and then (after a single synchronous night getting past all the ultra-short initial turns) there's no way to spend more than 30 minutes or so a day on the game. Granted, each game takes a few months...
And Civ IV is at least as interesting and instructive as the Prisoners' Dilemma simulations investigated here recently. It's been years since I played, and I still have fond memories of teaching a friend that "Let's all gang up on the guy in first place" is not a safe strategy to share with someone who's in second place but who's thinking more than one step ahead.
I'd also say that multiplayer games are a good way to socialize, which is important, but there is the caveat that you have to learn to separate your impressions of someone as a person from your impressions of them as a player. I'm far more trustworthy in real life than as a player in games where "betrayal" is a possible strategy, for example, and I've known people for whom the opposite was tragically true.
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I read a story set in that world, and it makes me crazy that they're using muscle power rather than burning the food.
It bothered me at first, but I think it's about greenhouse gas emission. For example, methane is another power source, with legal restrictions depending on the "cleanliness" of the gas when burnt. I don't remember whether biofuels are still used at the time of the story.