In the spirit of my memento-mori.sh, I've written a script to sleep randomly 0-10 minutes and take a screenshot & webcam shot. Obviously many of the values are specific to my own computer (such as the names in /proc, where in ~/ the pictures are sent to, and the use of ImageMagick, jpegoptim, and OptiPNG), but it should be easy to adapt to your own computer:
#!/bin/sh
set -e
if grep open /proc/acpi/button/lid/LID?/state > /dev/null
then
CURRENT=`date +%s`;
SLEEP=$(( $CURRENT % 10 ))
TIMEOUT="m"
sleep $SLEEP$TIMEOUT
import -quality 100 -window root png:$HOME/photos/webcam/xwd-$CURRENT.png
fswebcam --resolution 1280x1024 -S 2 -F 3 ~/photos/webcam/$CURRENT.jpg
optipng -o9 -fix `ls -t ~/photos/webcam/*.png | head -1`
jpegoptim -m50 `ls -t ~/photos/webcam/*.jpg | head -1`
fi
This would be called from one's crontab like so:
0,10,20,30,40,50 * * * * ~/bin/bin/sousveillance.sh
My original script ran every hour on the hour, but I discovered that this was so predictable that I was beginning to work-around it by switching to a more kosher good-looking application, and wasn't frequent enough anyway. Hopefully the randomized version will work better.
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Human designers have every reason to work very hard to make sure they understand their own designs and that they are free from weird issues. Chips aren't designed [by humans] to have strange EM interactions, but sometimes they do anyway and that occasionally gets exploited---not often though. On the other hand, evolution has no such motive, so I imagine that weird edge cases are vastly more important in biological brains. It seems quite possible that whereas only a few NES games are rendered unplayable on emulations with less fidelity, humans brains just won't work at all until we represent most of what happens on a lower level.
However, I hope that's not the case, since if it is, we have that much longer to wait for whole-brain emulation. I also suspect we will still have heuristics that perform adequately at speeds many orders-of-magnitude faster than molecular simulations (and that quantum effects are negligible).
If we were comparing clock speeds, I would be more interested in the 3GHz to 1.79MHz (the actual NES processor, rather than the first emulation) comparison.